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We have some idlers, I'll /remove them. Any objections?
Modeemirotta
Ollikka
Feinu
Zsigy
Canuck101
Trajan
Terror
Maho
Seyit
Hamy
Chomwitt
Lifeinblue
Mmm2
SpaceDet
Ninja_pica_pica
Roravun
Pygmalion86
VorreCrosser
Kaurin
Linuxass
Greycrux
Enage
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Please do. They can always rejoin as it's an experimental game.
Thanks for administrating, akfaew.
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Yes. I saw a comment from Lord_P to the effect that Ninja_pica_pica was “no more”. Presumably he has been sharpening up military units on helpless workers, settlers and explorers thereby gaining an advantage. Something I was planning to do later.
I would like to know where the late comers are going. Am I suddenly going to find I have a neighbour I didn’t know about?
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If it's like the last game, they start on ships in the ocean.
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Hehe yes, but I havent completely wiped him out. Just so he cant do anything on my island if he does come online...
Personaly I think it would be good if ALL players started in the sea, including at the beginning. That way there would be no advantage/disadvantage for players appearing next to an Idle/Aggressive player.
Maybe starting boats should slowly lose health until they sink if idle?
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If it's like the last game, they start on ships in the ocean.
Thanks for the reply. It was only a few turns ago I realised people were joining late. Perhaps there should be a thread to announce people starting late so I don’t have to check the Players List every turn.
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Maybe its a good idea if new players are added at regular intervals, say every 10 turns, so that they are expected and come in waves.
I like the idea of later players effectively filling the role of barbarians/pirates. So a minimum of settlers but a good invasion force with equivalent technology. The challenge would be for established players to defend against each wave and if new players are unsuccesful in establishing a foothold on land then they can respawn next time round.
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removed
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