You are not logged in.
I don't agree with these rule changes as they aren't enforcible. It seems if it cannot be enforced then people can choose to ignore certain rules.
I wrote a poll to address the client modifications. There's some problem with poll creation so I'll first put it up for discussion here, and open the poll as soon as the problem is fixed.
-----------------------------------
Client modifications have caused a great deal of debate in LT30, and current rules are too vague to provide clarity.This poll proposes that by default all local client modifications are banned. However players can request through a poll for individual modifications to be allowed. If approved, the modification must be usable for all players interested in it.
Hence it is proposed to replace:
"1.9: Many players have local client modifications (patches). This is acceptable, as long as automatic attack, moves or similar functionality is not implemented."
by:
"1.9: Using any local client modification is banned, unless it has been explicitly approved before the start of the game. Players can request for a modification to be used, under the following conditions:
a) a description of all functions of the modification is posted on the website
b) all necessary files for operating the modification are made available to all users, including explanation of how to operate it
c) a poll requesting use of the modification is approved by the players
d) the server admin agrees that the modification does not harm the server"
---------------------------------------That leaves the issue of fighter+land unit blockades. Could someone estimate if this is easy to change (by making fighters attack other fighters first)?
Offline
Fighters shouldn't be allowed to sit in the open for 23 hrs at a time.
Why not? Bombers can. Awacs can. The patch to auto return fighters is pointless. It would be impossible to extend the patch to bombers because they can stay out for two turns. You can just put a bomber over the tile to be defended and leave it with 0mp. It cannot be auto-homed without teleporting and that just creates a worse bug.
The fix was added to freeciv 2.3 a year ago. We didn't notice so we didn't apply it to this game.
Look here http://gna.org/patch/?1850
"Over the years there has been numerous requests that bomber in a tile should not make it impossible to attack other units in it.
Attached patch adds server option "unreachableprotects" for this."
Offline
"Over the years there has been numerous requests that bomber in a tile should not make it impossible to attack other units in it.
Attached patch adds server option "unreachableprotects" for this."
Yeah, we have been using it at freeciv.fi and that works well.
Offline
I don't even care about auto-attack, if you are not logged in 24/7.
I like auto-attack. But server side not in the client. We tested it last year. Kernigh patched one of the bugs. Terror has clearly perfected it. It would be nice if we could all use it.
I am happy to block 24/7 in some games by using a timer. With server side auto attack turned on you don't need to worry about someone poisoning your cities while you are offline. (Or sabotaging your SDI and then nuking your city.)
Offline
The problem with the old server side auto-attack was that you could fool it into doing stupid things (e.g. attacking when the unit will lose), or just put a mech inf and a fighter there first to ensure the spy wont be attacked.
Offline
The problem with the old server side auto-attack was that you could fool it into doing stupid things (e.g. attacking when the unit will lose), or just put a mech inf and a fighter there first to ensure the spy wont be attacked.
Or patch client for spy to make some specyfic action before he will die.
Offline