#1 2022-11-18 02:07:57

wieder
Administrator
Posts: 1,862

The winning conditions and the ruleset for LT75

The first turn will be extended if needed and the port is 5075.

Here you have the rules and winning conditions.

The ruleset:

https://github.com/longturn/games/commits/master/LT75

This is based on LTT ruleset, ported for Freeciv21.

An additional rule regarding delegations:

Winning conditions, several possibilities to win or end the game:

Max 4 winners. The winners need to announce the victory on the forum and preferably also on Discord. If no one alive objects in 5 days the game will end. That's 5*24h. Player with a delegation can object. The winning post should be a reply to this post.

The game can also be ended by for claiming an in-game score based victory. In this case the players are ranked with the in-game score. There are full 5 days (5*24h) to object this and the game admin needs to approve the score based ending of the game. This kind of ending is unusual and the approving is there just to make sure it's not somehow accidental or something like that. Common sense will be used and the game will not be artificially extended by disapproving this. If needed the game admin will /take nations for getting the score. With the socre based ending there are no winners. Just score based rankings. No one will be marked as the winner.

Space race victory will end the game and the players will be ranked with the in-game score.

If everyone alive is surrendering or announcing to quit playing the game will be ended. Idling for more than 3 turns equals to that.

If someone doesn't play in T0 the nation of that player may be given or delegated to some other player. If idle more than 3 turns the same may happen.

All players can have a delegation set up for all the time. If someone goes idle, a pre-defined player can take over.

One player should only control one nation + one delegated nation at once. However with the permission of the admin one player can control more nations for a short time. Short time is less than a week. If this is exceeded there must a a really really really good reason for that and the admin will decide if the reason is good enough. It should really be a good one. New players joining the game after start can have 0 + 1 nations delegated while those playing from the start can have 1 + 1.

The game admin will interpret the rules of there is a problem. If there is trouble interpreting the rules we will ask that on the forum/discord/in-game chat.

If there is a game breaking bug the ruleset can be fixed. If it's just an annoyance or like a really powerful but cheap unit, a change is not made. Again, common sense. This is not done without something really serious happening. The game help can be fixed while the game is running but it may not be updated to the actual game since it requires a reload. Since this is the first LTT game we may have to make fixes on the way. The gameplay should remain as it's for 2.6 LTT but smaller issues are probably not fixed on the go.

The github comments are documenting the changes made to the ruleset and the in-game help is a pretty good one. Just remember that it's possible that there are errors even while we have tried to fix the in-game help texts. You can also ask me and the others here, on irc or on discord about the game.

If there is a real issue of players not playing the game, the admin can allow the players to exceed the delegation limits. This is to keep the game fair.

Good luck and have fun!

Last edited by wieder (2022-11-18 23:19:00)

Offline

Board footer

Powered by FluxBB