#1 2020-12-27 17:32:06

wieder
Administrator
Posts: 1,836

2 team/island games and the ruleset changes we need to have for those

Even while LTT is now in frozen state (only bug fixes and tc stuff) there are some things that need to be changed for 2 team games if LTT is used as the base ruleset. We can list that stuff here. Please comment and add features that need to be different for 2 team games:

- no tech trading with units. this means that we will remove scribe, scholar, inventor and scientist units from the game
- all diplomacy only for the team members. no diplomacy allowed between the teams
- the default diplomatic state between nations is war instead of peace
- the map is most likely based on islands instead of fractal continents

Anything else?

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#2 2020-12-28 02:24:55

cgalik
Player
From: Chicago
Posts: 311

Re: 2 team/island games and the ruleset changes we need to have for those

Generating partisans can be enabled upon loss of city with Guerilla Warfare.

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#3 2021-02-08 00:02:37

Corbeau
Administrator
Posts: 1,016

Re: 2 team/island games and the ruleset changes we need to have for those

Actually, island games would be fitting for "no killstack". The chance for encountering a super stack are much smaller because everything has to be transported by water, and it would make invasions much easier and, at the same time, not too powerful with units immediately attacking and conquering cities.

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#4 2021-03-07 11:49:26

wieder
Administrator
Posts: 1,836

Re: 2 team/island games and the ruleset changes we need to have for those

No free upgrades to everyone from anyone getting electricity or radio. Both give 2 free upgrades to everyone once someone has invented those.

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