LT49 to start in few weeks

Finished (team)
Post Reply
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

LT49 to start in few weeks

Post by wieder »

Team game, propose the number of teams.

The exact start date is to be announced.
User avatar
kevin551
Member
Posts: 208
Joined: Thu Jan 01, 1970 12:00 am

Post by kevin551 »

Well assuming this game doesn't start until after the summer. I'm in.
Although from the lack of activity on this website it looks like the game will be just the East Germans, vs the Pirates, vs a spambot called Meldcemo.

The number of teams should be an even number.
The worst decision of LT45 was to start a team game with 5 teams.
This led to an alliance of 3, one of whom was bound to win the game, before the game even started.

The second worst decision of LT45 was secret captains.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Currently it's proposed that there are two teams and the teams are randomized. The game should start as soon as we get a reasonable number of players but not before July 15th. 4 teams could also be considered but 2 teams is what's now the most popular option. With random teams there will be no captains.
User avatar
kamBLR
Member
Posts: 21
Joined: Thu Jan 01, 1970 12:00 am

Post by kamBLR »

I suggest 4 continents, 4 teams with a small amount of small islands.
User avatar
Dim
Member
Posts: 35
Joined: Thu Jan 01, 1970 12:00 am

Post by Dim »

In this game will be a fixed size of the area processed by cities or growing?
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

The cities will have a fixed working area since this is a more traditional game.
User avatar
Dim
Member
Posts: 35
Joined: Thu Jan 01, 1970 12:00 am

Post by Dim »

Fine. I would like to participate in the game. But I forgot my password (((. I don’t want to change my nickname. What should I do?
User avatar
kevin551
Member
Posts: 208
Joined: Thu Jan 01, 1970 12:00 am

Post by kevin551 »

-
Okay. Looks like there are a few more players who will actually play. After 798 turns of the test game 6 players had logged on. I would far rather play a 3 vs 3 game with these 6, than start an 18 player game with 12 idlers.

I won't be able to play for the next two weeks, so if the game starts before then please delegate my nation.
User avatar
mmm2
Member
Posts: 155
Joined: Thu Jan 01, 1970 12:00 am

Post by mmm2 »

Hi wieder, could you make new test game with smaller islands? There was a bit too much land. What is setting to change, landmass? or is there also tileperplayer setting for the island generator...?
User avatar
Zamolxis
Member
Posts: 12
Joined: Thu Jan 01, 1970 12:00 am

Post by Zamolxis »

I installed LT49 ruleset on my local machine to test different aspects of the game; but my cities can't grow based on rapture effect - they celebrate and nothing more (no unhappy citizens, at least one food plus, republic or democracy); what is wrong?
thanks
User avatar
Zamolxis
Member
Posts: 12
Joined: Thu Jan 01, 1970 12:00 am

Post by Zamolxis »

I have nothing to say about what kind of team game is, if we all are agree.
I still need an answer to my problem:

I installed LT49 ruleset on my local machine to test different aspects of the game; but my cities can't grow based on rapture effect - they celebrate and nothing more (no unhappy citizens, at least one food plus, republic or democracy); what is wrong?
thanks
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Ok, let's test with smaller islands. Or we could use citymindist 5 that will effectively make the islands "smaller" by allowing less cities to be built. I'll start a new test in few hours. After some testing on a local machine. You can also suggest map settings. That stuff is on LT49.serv file on git.

https://github.com/longturn/games/commits/master/LT49

However I don't really understand the FFA team game. How would you want to decide the teams if the game would be FFA (even with all the players in the same team) after some time? I'm also not that excited about editing the save file. This is the first time I'm doing most of the server side stuff and I would like to keep it as simple as possible.

I'm sending today some verification mails to some players who are new to longturn games. If you are an old player (who I remember) or appear active on the forum/discord, the chances are you will not get extra confirmation mail.

If you are uncertain, you can also reply here and confirm you are an active player and want to play.

I'll probably do random teams and post the teams here for everyone to see if they seem ok enough.

About rapture.... We don't usually have rapture growth enabled on longturn.net games and LT49 is not an exception. Instead the cities can grow reasonably fast with food. This is possible with the granary sizes LT49 has.

This time we also have no tech trading. No techs can be received by conquering cities and every team member (or player) need to make all the techs he/she wants. This makes the game highly competitive and also makes it a great opportunity to learn from your teammates. The more experienced players will do better if they give some tips, pointers and advice to those who do not know how to play or are do not yet know all the tricks and strategies :)

Sounds hard with no tech trading? There are two things making it less hard. First, LT49 has tech leakage. This means that the techs will become cheaper once anyone gets them. With 20 players in a game one player getting a tech would make it to cost 5% less for everyone else. 10 players getting a tech would make it to cost 50% less for everyone. And the last one getting it would be getting it with a 95% discount. This allows nice strategies for the early game. However, letting the others to do the hard work may result with some trouble in the lat game so it's not that easy :)

The second option is trying to steal the techs. This is probably not too useful in the early game since the techs are very hard to steal. There is a 8% chance you will succeed in stealing and that's independent of base diplo/spy chance. Just remember that if you steal in the late game, it's mots likely best not to choose what tech you will try to get. Stealing any tech (the target nation has) will have a 8% chance for succeeding. However if you choose a certain tech the chance will be 0.08*0.08 making it more like winning in the lottery. That's a chance of 0.0064 or 0.64% instead of 8%.
User avatar
Zamolxis
Member
Posts: 12
Joined: Thu Jan 01, 1970 12:00 am

Post by Zamolxis »

Thanks for the reply.
I saw some other deviations from the documentation integrated in the game, but this one seemed gross to me. Now it's easier to understand.
User avatar
xandr
Member
Posts: 52
Joined: Thu Jan 01, 1970 12:00 am

Post by xandr »

kevin551 wrote:The second worst decision of LT45 was secret captains.
What's wrong with captains? Seems that can yield better balanced teams? Captains don't have to be secret, I actually don't know what was the purpose of secrecy, but I didn't notice it hurting either.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Last time not every captain wanted to be public. If we can get two captains willing to give me list of players, we can do the captains.
User avatar
mmm2
Member
Posts: 155
Joined: Thu Jan 01, 1970 12:00 am

Post by mmm2 »

hi wieder, i am going to be playing maho-style.. count me as weakest player if u are trying to balance teams.
wieder wrote:Last time not every captain wanted to be public. If we can get two captains willing to give me list of players, we can do the captains.
User avatar
kevin551
Member
Posts: 208
Joined: Thu Jan 01, 1970 12:00 am

Post by kevin551 »

-
I am happy to be a captain. I have no problem with the idea of some players choosing the teams.
The captain does not have to have any responsibility after the choosing.
If the team want to choose a leader, they can do that after the team has been chosen.
The entire process should be transparent. Every player should know who the captains are, and what decisions have been made before the game starts.

I do not want to play in another game with secret captains.
A secret process only benefits the 'evil' players who want to keep their machinations hidden.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

ok cool. Maybe kevin and cgalik can be captains and choose the teams? I'll post the confirmed players list (including those who have joined on http://forum.longturn.net/viewtopic.php?id=1237) later today. I'll use the same python app for the process and will release the teams after shortly afterwards.

It's maybe best if both captains will send the players list to me in private and only publish them after the teams have been made. That way the captain makling the list last will not get advantage by knowing who the other captain wanted to be on the team. The process should be transparent by releasing the lists after making the teams and before launching the game.

I agree that the secret captains was not that great decision but for that particular team game we simply didn't have enough people who wanted to make the pics. In the future we will ask caprtains first and if there are not enough of them, there will be less teams or the teams will be random. If the game is going to be a team game.

What it comes to game specific rules, they will be similar to what the last team game had. The replacement players need to be accepted by the other team or the team can delegate more than the normal limits allow.
Post Reply