More Mechanics Complaints: ZOC bypass

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Hans_Lemurson
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More Mechanics Complaints: ZOC bypass

Post by Hans_Lemurson »

Being able to use Diplomats and Explorers to walk an enemy army past ZOC seems like the sort of thing that shouldn't be allowed.

I have made use of it personally, and have not (yet) fallen victim to it, but I just want to get it out there that I disapprove of it as a concept.
Corbeau
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Post by Corbeau »

Well, at least that's ruleset-specific and can be changed, unlike some other stuff.
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Hans_Lemurson
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Post by Hans_Lemurson »

Wait, the ability to disable it is already in place? Then why isn't it disabled yet?

My opinions are clearly right and must be acted on immediately by other people without me having to lift a finger.
Last edited by Hans_Lemurson on Thu Nov 08, 2018 4:52 am, edited 1 time in total.
Wahazar
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Post by Wahazar »

Over passing of ZOC by explorer/diplomat was a part of the game since last quarter of the century.
You can imagine, that IgZOC unit is a kind of scout, regular unit would refuse orders to pass unknown territory nearby enemy while exposing own flanks, but scout can check if passage is safe.

BTW, IgZOC for Trireme is overpowered - not only Triremes can go diagonal along the rivers, but they can't be blocked on the river corners.
Corbeau
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Post by Corbeau »

It's not a problem that a scout can pass, but that it can lead a whole army along the way, regardless what is left and right.
Wahazar
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Post by Wahazar »

Corbeau wrote:It's not a problem that a scout can pass, but that it can lead a whole army along the way, regardless what is left and right.
That is what the scout is for - check if the path is safe and clear of ambushes.
EDIT: unfair thing is, that IgZOC unit produce ZOC itself - therefore such units are overused to interfere with others players unit movement.
Freeciv 2.6 "HasNoZOC" flag can solve such issue.
Last edited by Wahazar on Thu Nov 08, 2018 5:05 pm, edited 1 time in total.
Corbeau
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Post by Corbeau »

Wahazar wrote:
Corbeau wrote:It's not a problem that a scout can pass, but that it can lead a whole army along the way, regardless what is left and right.
That is what the scout is for - check if the path is safe and clear of ambushes.
Can it also make the path clear of projectiles flying from all sides as the unit is moving between two enemy units? And also protect the supply lines as the army moves into enemy territory?
Last edited by Corbeau on Thu Nov 08, 2018 5:55 pm, edited 1 time in total.
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