Tech stealing, let's hear opinions
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Tech stealing, let's hear opinions
The current setup has 50% base chance for diplomats/spies to succeed and 12% chance for them to succeed stealing meaning that the actual chance to steal is 6%. This was made possible with a new patch.
Here is why it was planned to be like that:
Stealing should be so hard that it wouldn't make sense to try tech trading that way. Between the teams. But it should be possible for the failing teams to try something so that the game wouldn't be decided for sure. So this is also a balancing issue.
We can turn of stealing completely or use some other value for it. Let me know what do you think.
Here is why it was planned to be like that:
Stealing should be so hard that it wouldn't make sense to try tech trading that way. Between the teams. But it should be possible for the failing teams to try something so that the game wouldn't be decided for sure. So this is also a balancing issue.
We can turn of stealing completely or use some other value for it. Let me know what do you think.
- cgalik
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- cgalik
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Then two teams working together can trade techs, but someone else trying to steal their techs will be tough to do because of war? That is not the way it should be. 0% is best. Or higher percentage chance with tech trading between teams enabled.
I think wieder has proposed 6% or 3%. Both are better than 12%, with the latter being 3% better than the former.
I think wieder has proposed 6% or 3%. Both are better than 12%, with the latter being 3% better than the former.
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- fran
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That is not working, because the "winning" party can produce more diplos as defenders than the "failing" one.wieder wrote: But it should be possible for the failing teams to try something so that the game wouldn't be decided for sure.
But there are more important things to abolish, for example "Darwin's Voyage" and other stuff that gives the winning party a bonus for being the winning party, which is pointless, obviously.
- cgalik
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Tech trading is bad since it allows two or more teams to combine the research effort while the others may not be able to do that because of several reasons. The game is also set up so that it will not end too fast if there is no tech trading.
Now the actual question is if this setup can or can't be used for tech trading?
Now the actual question is if this setup can or can't be used for tech trading?
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Why would that be?wieder wrote:Tech trading is bad since it allows two or more teams to combine the research effort while the others may not be able to do that because of several reasons.
This is a speculation. You are presuming a very specific game flow and limiting possibilities.
This is a matter of putting one number into server settings.The game is also set up so that it will not end too fast if there is no tech trading.
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"Tech stealing" is different from "tech conquering". The former is using diplomats. And I think the latter is disabled completely.Livius wrote:I opt to enable tech stealing. It just makes sense as technology would be in the city to loot.
Although, giving it something like 20-25% chance would be reasonable, if its' possible.