Archers vanish with Gunpowder.
- Hans_Lemurson
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Archers vanish with Gunpowder.
Archers, given the experimental Bombardment ability in this game, are a handy unit, and very different than most others in the game.
Gunpowder makes them go obsolete and there is no replacement unit with the Bombard ability.
In truth their bombard power was too weak to be of any real importance, and mainly were useful as Scouts, but I think their obsolescence is a bit of an oversight.
Gunpowder makes them go obsolete and there is no replacement unit with the Bombard ability.
In truth their bombard power was too weak to be of any real importance, and mainly were useful as Scouts, but I think their obsolescence is a bit of an oversight.
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Well, compared to diplomats, partial risk for partial information. Seems legit.
Also, keeping secret the number of units in a city is an illusion and doesn't really make sense. You can choose to think that it does, it's a computer game after all, you can choose anything you want. But there is more reason for not being able to keep it a secret.
Yes, it's a big change from what people got used to over the years, and that's the main problem. It's hard to adapt to a big change. But then, again, it can be argued that it is a change for the better.
Also, keeping secret the number of units in a city is an illusion and doesn't really make sense. You can choose to think that it does, it's a computer game after all, you can choose anything you want. But there is more reason for not being able to keep it a secret.
Yes, it's a big change from what people got used to over the years, and that's the main problem. It's hard to adapt to a big change. But then, again, it can be argued that it is a change for the better.
Last edited by Corbeau on Sun Sep 02, 2018 8:27 am, edited 1 time in total.
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I second this - diplomat reveal full information including buildings, production etc.Corbeau wrote:Well, compared to diplomats, partial risk for partial information. Seems legit.
Additionally, it is not possible to bombard from aboard - you need to unload unit first, thus trireme recon raid argument, held in other thread, was invalid.
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No, it isn't. Bombardent flag code assume that unit is airborne and transported on carrier, see:Corbeau wrote:Oh, trireme recon is valid. Triremes can move through rivers, so bring an archer on a trireme, attack, load back, move trireme. Still, needs specific terrain - city next to a river tile - and is perfectly realistic and eligible.
http://forum.freeciv.org/f/viewtopic.ph ... 350#p99458
I tested it during implementation of artillery turrets: http://forum.freeciv.org/f/viewtopic.ph ... 430#p99472 - no bombardment even if on native tile, while loaded.
There is appropriate warning message if you trying to do this.