pre-fortress

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Wahazar
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Posts: 225
Joined: Thu Jan 01, 1970 12:00 am

pre-fortress

Post by Wahazar »

There was some confusions in LT44 due to same graphics used for pre-fortress, which do nothing, and fortress, which do a lot.
Solution is simply, use different graphics for pre-fortress:

Code: Select all

[base_prefortress]
name           = _("Pre-Fortress")
graphic        = "base.outpost"
Base outpost already exist, it looks like low palisade, thus it fits excellent as pre-fortess graphics.
Only servers-side terrain.ruleset need to be changed.
wieder
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Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Updated on the ruleset.
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Hans_Lemurson
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Posts: 182
Joined: Thu Jan 01, 1970 12:00 am

Post by Hans_Lemurson »

I thought it was intended to be this way the whole time, but there was just a graphical error like getting the Longshi and Trireme graphics backwards.
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