LT46 will have quite restrictive empire size limitations and conquering more cities is not going to be that productive if the player can't benefit from the new resources because of issues with unhappiness.
So how about this?
- adding population to a city would be possible up until size 16.
- an alternative migrant unit (cost 40) would be able to move 4 population units at once making it faster to disband conquered cities
Adding population to city and disbanding cities
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- cgalik
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That is a major change and can get cities to grow to size 8->16 in a single turn, vs at least 16 turns (with enough food and granary) in previous rules. Do you need aqueduct to add the migrant to the population if size 8? Or would it make aqueducts less important this way.wieder wrote: - adding population to a city would be possible up until size 16.
Settlers already do 2 population points, and can starve the city's food-box so couldn't you currently already lose 3 population/turn if you wanted to?
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Yeah, it's a major change and might need adjusting the aqueducts and sewers. I haven't tested it but apparently aqueduct is not needed for adding to the city even if the city would be bigger than 8. Not sure really.
It might make sense to change the need for an aqueduct to somewhere between 12-16 and with sewers to 20-24. Definitely sounds like a big deal but with the empire size limits there is no other way to benefit from getting some sla.... I mean additional worker population from the liberated cities
Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.
I'm not sure if shrinking and building 2 pop cost units can be combined. I f doable it would be expensive with virtually no prod. May need some testing.
It might make sense to change the need for an aqueduct to somewhere between 12-16 and with sewers to 20-24. Definitely sounds like a big deal but with the empire size limits there is no other way to benefit from getting some sla.... I mean additional worker population from the liberated cities
Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.
I'm not sure if shrinking and building 2 pop cost units can be combined. I f doable it would be expensive with virtually no prod. May need some testing.
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- Momo
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https://en.wikipedia.org/wiki/Muhammad_ ... of_capital
I read the lad's story in a book that i'm sure many here would be interested in, Crowds & Power.
I read the lad's story in a book that i'm sure many here would be interested in, Crowds & Power.
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Yes, it works well for 2.5 and make conquer little harder. Sometimes you must starve some native citizens and use own migrants to change population ratio...Corbeau wrote:Server option, can be clicked, simply "use nationalities" or something.wieder wrote:Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.
- Caedo
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Or just wait for a while for your foreign citizens to become integrated. You know, as a less totalitarian approach.Wahazar wrote:Yes, it works well for 2.5 and make conquer little harder. Sometimes you must starve some native citizens and use own migrants to change population ratio...Corbeau wrote:Server option, can be clicked, simply "use nationalities" or something.wieder wrote:Now there was some option to make the game a bit harder to play with foreign citizens but I can't remember if that was with 2.6 or if that was possible with 2.5.