Correct me if I'm wrong, but in the current standard ruleset, the first level of unit rank, Veteran grants 150% strength, followed by 175%, 200%, 225%...
This double-jump to the first rank bothers me, and makes it harder to judge by eyeball the power of a unit.
Shouldn't the strength multipliers go up by a simple +25% per level? It would make the unit-rank graphics make a lot more sense!
Also, gaining 1.5x combat strength as a result of your first combat is really powerful. It seems almost too powerful in my mind.
Is there a reason the steps go inconsistently other than the legacy Civ2's veterancy granting 150% strength?
Unit Ranks: consistent strength increase please!
- Hans_Lemurson
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- Hans_Lemurson
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veteran_power_fact = 100, 110, 120, 140, 150, 160, 170, 180, 200, 210, 220, 230, 240, 260, 280, 300, 330
Hmmm...there are a few funny jumps in there though...
Have you considered a (roughly) constant ratio? I think someone once said that "Superior training and superior weaponry, when taken together have a geometric effect..."
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125, 160, 200, 250, 320, 400
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110, 122, 134, 148, 164, 181, 200
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110, 120, 135, 150, 165, 180, 200, 220, 240
Sometimes, for fun, I try to think of mathematical sequences that can be approximated well by simple integers!
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I think I had a reason for those steps, not sure which. Maybe because Barracks give 2 levels of veterancy. Also, you probably didn't notice, but most buildings connected to knowledge, money and faith also give one more level.
Also, Republic gives one level, Democracy gives none and all other governments give 2.
Also, Republic gives one level, Democracy gives none and all other governments give 2.