Make here suggestions about what to change.
LT45 will be a traditional game and there will be more focus on more hostile world. Not something we have seen on Max Max but something with more mountains, hills and maybe even poles.
LT45 will be based on LT44
- Lord_P
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I had an idea for desert world. First make a wet, mountainous, resource rich map but with quite small islands per player. Then with the editor (or maybe a script?) make all of the ocean tiles into desert. So there are many 'habitable' oases of green land, but apart from maybe a few rivers the rest would be huge distances across open sand.
Or do the same with mountains and ice for a crazy himalayan map.
Or do the same with mountains and ice for a crazy himalayan map.
Last edited by Lord_P on Thu Jul 19, 2018 3:47 pm, edited 1 time in total.
- Lord_P
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Another suggestion.. I like the archer as an infantry bombard unit in LT44, but it is weak and there are no later equivalents until flight.
So maybe make alpine troops into snipers? There are already riflemen, partisans, cavalry and marines in that period which do defence or attack just as well as alpines.
Sniper unit could be able to keep the movement over all terrain, do bombard attacks to weaken enemies and withdraw, then maybe even be only visible from adjacent tiles like subs so they are hard to find behind enemy lines.
So maybe make alpine troops into snipers? There are already riflemen, partisans, cavalry and marines in that period which do defence or attack just as well as alpines.
Sniper unit could be able to keep the movement over all terrain, do bombard attacks to weaken enemies and withdraw, then maybe even be only visible from adjacent tiles like subs so they are hard to find behind enemy lines.
- Sketlux
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http://forum.freeciv.org/f/viewtopic.ph ... 979#p98979
Did the graphics already. An arbalest could be a medieval intermediate step. I already did the trident version. Creating one for amplio shoudnt be difficult...
Did the graphics already. An arbalest could be a medieval intermediate step. I already did the trident version. Creating one for amplio shoudnt be difficult...
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If talking about tweaks of existing standard units, I propose to:
add bombardment flag to musketeers and alpine troops
shuffle marine flag from legion (swordsmen) to archers.
As an result, following results would be obtained:
logical evolution of "sniper class",
marine assault on town from aboard would be possible for real marines, as for normal game,
better balance between gunpowder and chivalry (musketeers cannot enter enemy city, they are for defending or hit&run attack)
add bombardment flag to musketeers and alpine troops
shuffle marine flag from legion (swordsmen) to archers.
As an result, following results would be obtained:
logical evolution of "sniper class",
marine assault on town from aboard would be possible for real marines, as for normal game,
better balance between gunpowder and chivalry (musketeers cannot enter enemy city, they are for defending or hit&run attack)
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Sorry, my fault, legion have marine flag in civ2civ3 rulesset.fran wrote:I got a shock, but a quick check shows legion hasn't marines flag.Wahazar wrote: shuffle marine flag from legion (swordsmen) to archers.
Anyway, it is safe (for unoccupied coastal towns) to add marines flag to units which have bombardment flag.