How many turns would be "enough" or too much? Might make sense to have some kind of turn limit for ending the game if the techs advance too slowly in the end game.
180?
200?
220?
250?
How many turns?
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Since we are discussing on discord about increasing the scibox to make the number of bulbs for the entire tech tree to be more expensive that what we have in LT43, I am thinking we might want to go with the 250 range for max number of turns. This will give a good amount of time for the teams to not only figure out a plan, but then actually be able to execute on said plan. Gives us more time to fight with ancient weapons!
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