All,
LT39 has ended! The victors are (in order of score) arkan, cgalik, Sketlux, Lord_P. All other nations are RIP.
Edit: Butters was allied with Lord_P a while ago, but went idle for so we killed him. He was RIP as well on T109.
It was a good game, and I'll write up a full summary soon.
Much thanks to our enemies for playing hard all the way to the end! Last living alliance was: sigur, chill, Mooreinstore, ptizoom, Kocurek, and Orisson. They were finally RIP on T108.
Appreciation to wieder and akfaew for running the game selflessly.
cgalik
LT39 Has Ended
- cgalik
- Member
- Posts: 279
- Joined: Thu Jan 01, 1970 12:00 am
LT39 Has Ended
Last edited by cgalik on Thu Mar 15, 2018 3:57 am, edited 1 time in total.
- ptizoom
- Member
- Posts: 50
- Joined: Thu Jan 01, 1970 12:00 am
yes this was a very nice game....I got on with kocurek straight away, and try up other neighbours.
I fancied to beat the system using tribalism+chariots....but did not dare running through the idlers... and could not keep up with experienced gamers growth: the one who wants to win must steal cities and or merge settlers at start?
shame wwqt shot everything moving...as could have made a great warring alliance (+ptizoom+kocurek)
sketlux woz cool and mean like mincing civilisation machine, and shown remarkable dare when managed to conquer my humble tirbe in not less than 3 turns, just landing from the sea. darn ... I should have had muskets instead of one shaggy warrior on the coasts.
but really...cannons made the difference again, and I think arkan rightly made us fill the pain of powder.
-I am for keeping sciencebox to 150% or more... this gives T time to work out strategies with units not getting obsolete before reaching their targets!
-then the x3 is slightly too much, it makes the sea one square!, but I suspect nothing can be easily done to change that.
-some civilisation should become very much more unrest when so much bigger...to give a chance to smaller one in the game?
I see sigur, chill vs all the others... as an example, one had plenty of peaceful space and time to grow, the others waged conquest and won.
may be this a benchmark to check what could be done to reduce this gap between peace and war. trade should be reintroduced (but with a less extravagant bonuses).
see ya.
I fancied to beat the system using tribalism+chariots....but did not dare running through the idlers... and could not keep up with experienced gamers growth: the one who wants to win must steal cities and or merge settlers at start?
shame wwqt shot everything moving...as could have made a great warring alliance (+ptizoom+kocurek)
sketlux woz cool and mean like mincing civilisation machine, and shown remarkable dare when managed to conquer my humble tirbe in not less than 3 turns, just landing from the sea. darn ... I should have had muskets instead of one shaggy warrior on the coasts.
but really...cannons made the difference again, and I think arkan rightly made us fill the pain of powder.
-I am for keeping sciencebox to 150% or more... this gives T time to work out strategies with units not getting obsolete before reaching their targets!
-then the x3 is slightly too much, it makes the sea one square!, but I suspect nothing can be easily done to change that.
-some civilisation should become very much more unrest when so much bigger...to give a chance to smaller one in the game?
I see sigur, chill vs all the others... as an example, one had plenty of peaceful space and time to grow, the others waged conquest and won.
may be this a benchmark to check what could be done to reduce this gap between peace and war. trade should be reintroduced (but with a less extravagant bonuses).
see ya.