The city vision / work area

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wieder
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Joined: Thu Jan 01, 1970 12:00 am

The city vision / work area

Post by wieder »

How about this?

- an empty city would have vision and work area 2 tiles away.
- if the city has at least one unit inside, the work area would be extended to the level it's today on LT games -> 3 tiles away. Also the city vision radius would be extended to the same number.

This would be handled as a bonus for the city work/vision radius.

LT40 might be the best game for testing new stuff like that.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Looks like this can't be implemented in any case. The required features ("MaxUnitsOnTile") is a 2.6 feature and we are using 2.5.
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