LT37 has a 60% speed for science. That made it much faster compared to other games.
LT38 has 100% speed, meaning that the speed is 100% of the default value.
How fast should the science be for LT39?
The speed of the science?
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Yeah, 120% might be really interesting since the ancient techs will be actually used for a longer time and you can't just catch up in few turns by maxing sci.
Chill suggested that tech leakage shouldn't be at 100% but that wasn't changed at the time. Not sure if it should be changed but we could use some other value like 80% if we want to try something not that extreme?
Chill suggested that tech leakage shouldn't be at 100% but that wasn't changed at the time. Not sure if it should be changed but we could use some other value like 80% if we want to try something not that extreme?
- Lord_P
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I agree that science should be set so as to let players catch up, but also to make everyone make the most use of the tech they have. So ideally, construction of improvements and units should outpace research. City growth too, so there should actually be periods of stagnation where most cities have quickly hit size 8 or 16 and are waiting for research to eventually provide aqueduct or sewers.
In most games these are researched well before they are needed so growth never slows down.
Also agree that it should be possible to build and deploy a reasonable number of a certain unit before it becomes obsolete. This is often not the case and if research proceeds faster than you can effectively use it, then it encourages just sitting in one place sim-citying until you can win by production volume in the late game when everyone has the same units. Personally I find wars with ancient units much more interesting and it would be nice to see huge mongol hordes, roman legions or medieval crusades in play for longer periods, but mostly it just a rush to get through these eras and into the modern tech.
Also for players who like foccussing on research, the advantage of a tech that no one else has lasts longer if costs are higher.
These are all reasons why I like v slow research, even > 200% would be fine with me
In most games these are researched well before they are needed so growth never slows down.
Also agree that it should be possible to build and deploy a reasonable number of a certain unit before it becomes obsolete. This is often not the case and if research proceeds faster than you can effectively use it, then it encourages just sitting in one place sim-citying until you can win by production volume in the late game when everyone has the same units. Personally I find wars with ancient units much more interesting and it would be nice to see huge mongol hordes, roman legions or medieval crusades in play for longer periods, but mostly it just a rush to get through these eras and into the modern tech.
Also for players who like foccussing on research, the advantage of a tech that no one else has lasts longer if costs are higher.
These are all reasons why I like v slow research, even > 200% would be fine with me
Last edited by Lord_P on Tue Oct 03, 2017 12:26 pm, edited 1 time in total.