Winning or ending the first Scenario Game?
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Winning or ending the first Scenario Game?
When or how should the game end?
As this is a scenario game, we can even add some wonder ending the game.
As this is a scenario game, we can even add some wonder ending the game.
- Sketlux
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Sorry about that, but I had never configured the cities since it appeared to me too unbalanced between the states (some are huge with big cities, some are small with only big cities and some a small with only tiny cities. So before I created something ahistorical or completely unbalanced I left it simply balanced. This is an experiment so tried to have less variables as possible. Its therefore only half a scenario: the map, the nations and some infrastructure I artificially added...Well, what techs are available? Are we using only the 19th century techs? If yes, science should be slowed down tenfold and end with, I don't know, electricity?
If this works out well we try the big gun and go for the WWI scenario! I improved the map massively since it was played on greatturn.
- fran
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Ok, I underestimated the number of Bismarck statues,Sketlux wrote:I propose the big Bismarck statue
but as you know, there are a lot of bismarck towers.
I would go for the big Bismarck tower.
https://en.wikipedia.org/wiki/Bismarck_tower
Regarding the scenario game, it's not what I expected.
3 cities and a few units isn't quite a scenario.
Last edited by fran on Tue Sep 05, 2017 7:22 pm, edited 1 time in total.
- fran
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- Joined: Thu Jan 01, 1970 12:00 am
I'm just saying, if you want to convince folks that scenario is cool, you need to provide a full blown scenario.
It doesn't matter what.
I was particularly impressed how balanced and realistic the Napoleonic Empires scenario in triplea is.
http://www.triplea-game.org/maps/ scroll down to Napoleonic Empires.
Of course I don't know if and how the settings in these balanced scenarios could be guidelines for creating
freeciv scenarios, in fact, I know nothing about creating freeciv scenarios. At least you have the map
and relations of territory, units and production points.
What I personally dislike is WW stuff.
Tech tree should be well researched, at least one third, up to the half.
It doesn't matter what.
He who asks deserves an answerwieder wrote:fran, for future games, what kind of scenario games you would like to see? How big map? How many cities and units? Tech level?
I was particularly impressed how balanced and realistic the Napoleonic Empires scenario in triplea is.
http://www.triplea-game.org/maps/ scroll down to Napoleonic Empires.
Of course I don't know if and how the settings in these balanced scenarios could be guidelines for creating
freeciv scenarios, in fact, I know nothing about creating freeciv scenarios. At least you have the map
and relations of territory, units and production points.
What I personally dislike is WW stuff.
Tech tree should be well researched, at least one third, up to the half.
- Sketlux
- Member
- Posts: 147
- Joined: Thu Jan 01, 1970 12:00 am
http://forum.freeciv.org/f/viewtopic.php?f=14&t=809
Chose your winner!
At first glance many nations dont look balanced but if you take geografy and alliances into account things look more balanced. Take a look at my WWI scenario! Maybe you will like. I made also a spin-off scenario about the Russian Revolution. In any case it could work as a could template.
Chose your winner!
At first glance many nations dont look balanced but if you take geografy and alliances into account things look more balanced. Take a look at my WWI scenario! Maybe you will like. I made also a spin-off scenario about the Russian Revolution. In any case it could work as a could template.