With current settings it would look like this one. This one is with 44 players.
The map for LT38
- sokrat
- Member
- Posts: 21
- Joined: Thu Jan 01, 1970 12:00 am
Hi,
I found in the test game that lands are too big.
If you start in the middle of a continent, surrounded by lots of enemies, with no shores as natural defenses, life expectancy is going to be short.
Is there another possible land setting that would lead to less...monolithic continents ?
I found in the test game that lands are too big.
If you start in the middle of a continent, surrounded by lots of enemies, with no shores as natural defenses, life expectancy is going to be short.
Is there another possible land setting that would lead to less...monolithic continents ?
Last edited by sokrat on Sun Jun 04, 2017 3:15 pm, edited 1 time in total.
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- Member
- Posts: 1781
- Joined: Thu Jan 01, 1970 12:00 am
Some people complained that they start too close to others and the way to fix that is to make the map bigger. Unfortunately I was unable to find settings that would allow less monolithic continents. In a two team game this may not be that big problem since allies can help each other.
Shores are a two edged sword actually. They give you some protection but with attacks coming from seas, you can be conquered really fast. I will not add this for LT38 but for LT40 I may remove the ability of swords, musks (already removed) and rifles to attack from ships. That would force the attacker to actually land units first. Of course marines could attack from ships even with this setting.
Shores are a two edged sword actually. They give you some protection but with attacks coming from seas, you can be conquered really fast. I will not add this for LT38 but for LT40 I may remove the ability of swords, musks (already removed) and rifles to attack from ships. That would force the attacker to actually land units first. Of course marines could attack from ships even with this setting.