A new test game for LT36 has started

Finished (teamless)
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wieder
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Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

A new test game for LT36 has started

Post by wieder »

Have fun testing it out, please report about stuff that you would like to see implemented differently and don't 100% kill other players unless agreed beforehand :) Leaving one settler/city gives the opportunity to test the game if that player returns.

How to connect:

address: lt36.longturn.org
port: 5036
edrim
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Posts: 392
Joined: Thu Jan 01, 1970 12:00 am

Post by edrim »

Awacs are not working as they was intended.
In my client AWACS get (10 4/6)5 2/6 moves on start of a turn, after I have used this moves I got extra (47 2/6)42.
Goto moves are not working in this case.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Awacs had too many moves and they ended up with 288 fragments of a move. The game was using 8 bits for that value and this is why they ended up with too few moves. A patch for that will be installed in the next game server restart and I have changed the moves awacs have. Not necessary after the patch but I was thinking (and hesitating:) about doing that anyway for LT36.

I also too away some moves from some other late tech air units like the Fusion Fighter.
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