Suspicious restart of LW3
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Suspicious restart of LW3
There will be a server restarts in couple of days.
I didnt thought about diplomats, so they can bribe cities in normal way, player can reduce city t size 1 and revolt it.
I prefer to have same mechanism as in conquering, so if you want to revolt city it needs to be at least size 8, size 1-7 will be destroyed after revolen.
In current situation this ruleset is stupid, in a way it should not be possible to take cities in easy way.
Once we will figure if change in diplomat tools from 1 to 7 fix this problem, we will restart server, if anyone has take it in mind that his strategy is going to be a diplo war I am inviting to discussion, it is my fault and I need to change rules after game starts. If there will be hard problem with it I can think about change my mind.
I didnt thought about diplomats, so they can bribe cities in normal way, player can reduce city t size 1 and revolt it.
I prefer to have same mechanism as in conquering, so if you want to revolt city it needs to be at least size 8, size 1-7 will be destroyed after revolen.
In current situation this ruleset is stupid, in a way it should not be possible to take cities in easy way.
Once we will figure if change in diplomat tools from 1 to 7 fix this problem, we will restart server, if anyone has take it in mind that his strategy is going to be a diplo war I am inviting to discussion, it is my fault and I need to change rules after game starts. If there will be hard problem with it I can think about change my mind.
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Maybe you didnt noticed, but there is no more settlers here then initial once, so every player will have at least 7 cities.maho wrote:why bribing is not ok and why you must restart?
When you are conquering city and wants to have it after enter to empty city, city must have at least size 8 and after conquering it will be size 1.
Same thing should happen when bribing because it is breaking my ruleset in this case.
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This is very bad info. I dont know what to do in this way. I have tested it and city was been destroyed when conquered, but if it is true i dont need to replace diplomatic actions.maho wrote:Ok, I didn't notice your rules. Especially that they don't work . Eg - LordP just conquered my city in LW3b. And it was way less than 8. I thought that it's normal behaviour so I didn't file a bug.
edit:Strange, I have tested in and it is working as it was invented. Can you confirm he got your city and you can see it or just a border out of vision.
Last edited by edrim on Thu Jul 30, 2015 8:32 pm, edited 1 time in total.
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It looks like that we have 2 different versions of LW now.
LWa is going on new version with city kill option off.
LWb and LWc is going on standard longturn server.
I have and idea to fix it, restart servers, add city kill option to all servers, add bribe kill option to all servers, check if anyone got a city from anyone to this time, kill those cities, and start a servers again. It is a little work to do but i would like to hear if anyone has anything to repair this bugs in this way.
LWa is going on new version with city kill option off.
LWb and LWc is going on standard longturn server.
I have and idea to fix it, restart servers, add city kill option to all servers, add bribe kill option to all servers, check if anyone got a city from anyone to this time, kill those cities, and start a servers again. It is a little work to do but i would like to hear if anyone has anything to repair this bugs in this way.
- Lord_P
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- Lord_P
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We still cant build any more settlers anyway. So the number of cities is fixed and some are sure to be destroyed. I think that is an interesting game to try playing even without the min size 8 rule.
But if you really want to restart I would rather start again from the beginning than change things in the current game. Like Maho I also didnt read the rules properly and would do some thing differently
But if you really want to restart I would rather start again from the beginning than change things in the current game. Like Maho I also didnt read the rules properly and would do some thing differently
Last edited by Lord_P on Fri Jul 31, 2015 2:35 pm, edited 1 time in total.
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This ruined all my plan of interesting game.
I dont like idea that someone will destroy city to size one and bribe it in future.
There was an idea that we have only cities we started with and maybe some big cities when conquered.
I have a dilema what to do, if Lord_P doesnt has any extra cities we can just restart servers with correct settings, and i think we will do it now, and think about diplomats actions in future.
I dont like idea that someone will destroy city to size one and bribe it in future.
There was an idea that we have only cities we started with and maybe some big cities when conquered.
I have a dilema what to do, if Lord_P doesnt has any extra cities we can just restart servers with correct settings, and i think we will do it now, and think about diplomats actions in future.
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I think Edrim means restarting the server with the fixed ruleset and not actually restarting the game? Restarting the server with the fixed ruleset would allow everyone to continue from the same turn they were playing before restarting the server.
This is actually something I have been thinking about. It's usually against the rules to change the ruleset after the game has started but with obvious mistakes it's reasonable to do that. Opinions?
This is actually something I have been thinking about. It's usually against the rules to change the ruleset after the game has started but with obvious mistakes it's reasonable to do that. Opinions?
- Subfusc
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They should be killed. My reasoning being:edrim wrote:What if a player got a city conquered from size 2 to 1 and now have 8 cities?
Should we kill this city he got or leave it as it is?
If you leave them intact, not only are you giving the players that managed to take the cities before your rule change a huge advantage, you are also ruining for people who planed this strategy just a few turns later (e.g. because of waiting for more advanced military tech).
I think that in general, if a rule was so horrible it had to be changed mid-game, it should apply retroactively (where possible). If not, you might as well just let the game run out with the fault because its not going to be less if you change it later blocking others from using the same tactic and turn the bad rule to their advantage.
Thats my 2c's
Last edited by Subfusc on Sun Aug 02, 2015 11:52 am, edited 1 time in total.
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You know.
We have a normal people here, if you know who is a player with extra city on LW3c just ask him to open this city because he got it because of wrong server was started, this is fair way and i hope he will open this city to let it be destroyed.
In other case we can stop games and remove this city in savegame or just restart LW and start it again (worse possible way), or just leave it as it is with blame of a player who get an extra city because of admin mistake.
We have a normal people here, if you know who is a player with extra city on LW3c just ask him to open this city because he got it because of wrong server was started, this is fair way and i hope he will open this city to let it be destroyed.
In other case we can stop games and remove this city in savegame or just restart LW and start it again (worse possible way), or just leave it as it is with blame of a player who get an extra city because of admin mistake.
- iaau
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