I am happy to put together such a ruleset and admin a small scenario game like this. I intend this to be fast ~ 3 or 4 months, and to have a spaceship win condition, no teams or big alliances. No cities can be captured / incited . just destroyed. Every player get 1 free tech each turn regardless of science. No other method of getting tech.akfaew wrote:Instead of the usual experimental game, perhaps we can have a quick and rapid scenario game, where each player gets 7 settlers and cannot build more. Science would be cut short accordingly. Note that having 7 and not 4 settlers will greatly increase game speed. City radius can be increased further, to make cities even more valuable. Defences of cities of size greater than 16 can be increased.
The aim is to quickly go through the entire tech tree and test the latter stage military units. Everyone gets to the end of the tech tree at the same turn, everyone launches a spaceship and then all hell breaks loose as everyone tries to destroy each others cities before any spaceship lands.
Is anyone interested?