Picking & locating the team members if LT34 is a team game
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One more thing to keep in mind is that GT may finally launch this month. It should have been last month, but, y'know, RL is a bitch and all. But we are getting closer to the finish line.
This may be relevant because GT is definitely going to be a teamless game so people may want to take that into account.
This may be relevant because GT is definitely going to be a teamless game so people may want to take that into account.
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I just can't understand this one thing. While we have some old LT players preferring a team game, most of the people who would like to have a team game are coming from GT. So my question is, why is GT going to have a teamless game?
I can only guess that teamless games are easier to set up but if that's not it, what's the deal with that?
I'm not saying that GT should be running a team game. I'm simply wondering about this:D
I can only guess that teamless games are easier to set up but if that's not it, what's the deal with that?
I'm not saying that GT should be running a team game. I'm simply wondering about this:D
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Really? I wasn't under that impression, but I can't say that I know many GT people, having arrived there slightly less than a year ago. And of the GT people I remember from the GT games I participated in, only Nimrod is here, a few others active on the GT forum are not.wieder wrote:I just can't understand this one thing. While we have some old LT players preferring a team game, most of the people who would like to have a team game are coming from GT.
It's possible that I am wrong and that GT may be a team game. However, nobody said anyhting about it on the GT forum so far, or, if they did, I missed it.
- ifaesfu
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Greatturn hasn't got the tradition of running team games, longturn has it. Greatturn was born as a way to play freeciv in a more relaxed way and with more players than it was played in the metaserver. But almost all the settings were the same the metaserver games had. I have seen very few team games in the metaserver.wieder wrote:I just can't understand this one thing. While we have some old LT players preferring a team game, most of the people who would like to have a team game are coming from GT. So my question is, why is GT going to have a teamless game?
I can only guess that teamless games are easier to set up but if that's not it, what's the deal with that?
I'm not saying that GT should be running a team game. I'm simply wondering about this:D
- kevin551
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I agree this is an important issue that needs fixing, but I can think of an easy (temporary!) fix. Allow a person who is not playing complete control to remove idlers and rearrange teams if they become unbalanced. The issue of idlers really only effects team games that have balanced teams, (the games I prefer). It doesn't really matter about idlers with random teams or self-chosen teams.StratThinker wrote:I really like the idea of teams so that I have someone to learn from, but idlers made LT32 not so nice; some team suffered from idlers, while others benefited by delegating for their idlers. I cannot think of a way around this which is not more complicated than one of the point system for limiting allaince size, hence I vote for a teamless game.
Thanks Edrim. I am interested in trying this.edrim wrote:As I will not play a team game, i think i can make quite nice pregame for team leaders to pick their locations.
For eg. it will not be map reveal but i will only make a screen with locations without terian and ocean.
Leaders will know where are the picking spots are but they will not know what resources and terian is there.
And it will be not known for everyone where is everyone else except team leaders will know where they put his teammates.
I know this is less understadable but i will write whole system in best easy way to get it.
- mmm2
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Wieder/Kevin, if it's not going to be random teams, then who is going to do the team picking? Do you think 2 pre-picked teams is best idea? I am leaning towards indifference. I just don't want to be part of the pre-game planning process if it's going to be preselected.
Last edited by mmm2 on Tue Dec 09, 2014 1:07 pm, edited 1 time in total.
- kevin551
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Mmm2 - I am leaning towards your idea of completely random small teams for this game. (random unknown map, random placement, random teams)
reasons :
- its easier to set up,
- this game is potentially a test game for 2.5 so may run into problems,
- I don't see many experienced players wanting to be captains,
- random games are probably much quicker
- and its fun to try something new.
I offer to admin LT36 as a non-random team game. (known map, chosen placement, selected teams)
reasons :
- its easier to set up,
- this game is potentially a test game for 2.5 so may run into problems,
- I don't see many experienced players wanting to be captains,
- random games are probably much quicker
- and its fun to try something new.
I offer to admin LT36 as a non-random team game. (known map, chosen placement, selected teams)
- kevin551
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Depends on what you mean by together? The server places team mates close to each other, yes. But sometimes not on the same island.Corbeau wrote:But still members of the team are placed together?
In LT15 a team game using freeciv 2.1 Kryon playing his first game was separated from his team.
My team was together as a group of five on an island. Kryon was there too, a short distance from his teammates who were all on the main continent a few tiles away.
Not surprisingly Kryon didn't win his first game.
Random placement is definitely not fair but it is occasionally amusing.