Idlers.
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Yes i know, i have set them to idlers and they will not be able to signin to next 2 games.taulover wrote:In LW1c, everybody is idling except me, Kocurek, and Pamplina.
Is there any RIP already?
If there is so many idlers I think it should be only one winner but i need to think about it. (reason: not change rules when game is playing)
- taulover
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No, there has not been an RIP yet.edrim wrote:Yes i know, i have set them to idlers and they will not be able to signin to next 2 games.taulover wrote:In LW1c, everybody is idling except me, Kocurek, and Pamplina.
Is there any RIP already?
If there is so many idlers I think it should be only one winner but i need to think about it. (reason: not change rules when game is playing)
- mrsynical
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Assuming you aren't "allied" as a 3 ... you guys should all eat the idlers as quickly as possible to gain territory and cities ... until somebody makes the bold move of attacking and finishing the game.
taulover wrote:No, there has not been an RIP yet.edrim wrote:Yes i know, i have set them to idlers and they will not be able to signin to next 2 games.taulover wrote:In LW1c, everybody is idling except me, Kocurek, and Pamplina.
Is there any RIP already?
If there is so many idlers I think it should be only one winner but i need to think about it. (reason: not change rules when game is playing)
- taulover
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In LW1c, 3 of the alive Idlers didn't actually log on and build cities, so they are pretty much RIP anyway.edrim wrote:Ok,
Here is a situation:
LW1a - 9 active players - 1 RIP
LW1b - 4 active players - 7 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
Have fun in end stage of a first wave.
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edrim wrote:Ok,
Here is a situation:
LW1a - 9 active players - 1 RIP
LW1b - 4 active players - 7 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
Have fun in end stage of a first wave.
LW1a - 8 active players - 2 RIP - one almost idler
LW1b - 3 active players - 8 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
- mmm2
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LW1bedrim wrote:edrim wrote:Ok,
Here is a situation:
LW1a - 9 active players - 1 RIP
LW1b - 4 active players - 7 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
Have fun in end stage of a first wave.
LW1a - 8 active players - 2 RIP - one almost idler
LW1b - 3 active players - 8 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
T83
2 remaining players, so game is over.
- taulover
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mmm2 wrote:
LW1b
T83
2 remaining players, so game is over.
So we have 30 turns left?edrim wrote:Winning conditions.
First of all definition of alliance:
Winning:Code: Select all
Alliance: Group of players who are either allied directly or at least indirectly ingame (player X allied with player Y; Y with Z; so X indirectly with Z)
- The maximum number of winners for each game is determined by the number of starting players. For every 5 players in each game, there can be an additional winner. It means that in:
- 1 to 5 players game it can be only one winner,
- 6 to 10 players game it can be 2 winners,
- 11 to 15 players game it can be 3 winners,
- and so on.
- Player or alliance can win a game, there is no possibility to win a game in some kind of bazaar or poll (who wants to win because there are some free places?). If you are not ally in turn ending a game you are not able to win together.
- Alliance need to make victory claiming post on forum, each person in the alliance must confirm this post, except players that are on vacations, in this case delegated player can accept victory.
- All non RIP players need to have a city at end of a game, players with settler/worker/explorer/partisan only will be treated as RIP and cannot get any major points.
- Survivor - if exist, survivor need to make a defeat post within 7 turns from claiming victory post (if victory post was set in Turn x defeat posts need to be posted within Turn x+7), then he will be treated as survivor, and get a major point to his account.
- “Rebel” - rebel can say that he is not agree with claiming victory by his enemies, if rebel will not do it in 7 turns in forum he will be treated as RIP player and not gain any major points, if rebel defise the victory post, winning alliance need to destroy all “rebel” cities to end the game (t+37).
- Spaceship is like winning without survivors agreement (with ally statement and setting winners by spaceship winner):
- if 2 or more allies win spaceship in same turn they will divide winner points by number of players winning spaceship in same time,
- if n players will win spaceship same turn, and m of them are in one ally and k in other then 3*m/n points will go to ally which m spaceships win and 3*k/n points will go to ally which k spaceships win (eg. 3 players win a spaceship race same turn - 2 from “first” ally and one from “second” ally, then first ally will get 2 points (3*2/3) and second ally will get 1 point (3*1/3).
- End Turn is a specific time when first board has completely end their game - make claiming victory topic & kill all enemy cities OR all survivor defeat OR 7 days passed without any rebel post.
- End Turn will start counting downturn in rest of games same wave, from this time future win allies have to:
- end their games before End Turn + 37 turns:
- they have 30 turns for post claiming victory post and have a faith there will be no rebels,
- if there are some rebels they have 37 turns (End Turn +37) to kill all rebels and complete victory post,
- any alliance can make a victory post sooner and wait 7 days for rebels and survivors, not to let be in hurry last turns.
- If some of this restrictions will fail (no winning topic, no all rebels RIP, winning topic doesn't adhere to deadlines) - all non RIP/Idler players will get a tie point to their major points and game will be treated as a draw.
Also, the idlers who didn't log on and build cities will be considered RIP, is this correct?
Last edited by taulover on Fri May 23, 2014 2:29 am, edited 1 time in total.
- StratThinker
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Here is my winning post too (just in case it is needed). It was an enjoyable game.mmm2 wrote:LW1bedrim wrote:edrim wrote:Ok,
Here is a situation:
LW1a - 9 active players - 1 RIP
LW1b - 4 active players - 7 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
Have fun in end stage of a first wave.
LW1a - 8 active players - 2 RIP - one almost idler
LW1b - 3 active players - 8 RIPs - 1 alive Idler (close to end)
LW1c - 4 active players - 1 RIP - 4 alive idlers
T83
2 remaining players, so game is over.
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I have explained it to Wieder in game chat, so i will explain it here:taulover wrote:So we have 30 turns left?
Also, the idlers who didn't log on and build cities will be considered RIP, is this correct?
First of all LW1b need to have winning topic, I will change title in proper way if it will not be like "LWnx - winning topic"
Then all live players will have to write if they agree to be in winning list, thy are survivors or they are not agree.
In our situation one of 2 players in LW1b need to place a topic "LW1b - winning topic" saying they are in ally and they has won, second player need to agree.
Nobody left so after second player post in this topic LW1b will be ended in proper way.
After that all other boards will have same amount of time to end in proper way.
They will have to make a winning topic same way as LW1b in 30 turns, all alive players in this boards will have 7 days after that to agree or not, if there will be some disagree winning topic makers should kill all "Rebels".
So if a player will make a winning topic in 20th turn from ending of LW1b they will have 17 turns if any rebels will not agree. 37 is maximum amount of turns to end of all games, because a board can make a winning post in 30th day and we need to wait for posts of all live players for 7 days.
If you have any questions please ask.
I will copy this post in proper topic.