Possible changes for first ladder war game

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mrsynical
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Posts: 101
Joined: Thu Jan 01, 1970 12:00 am

Possible changes for first ladder war game

Post by mrsynical »

* turn change times (probably not worth adjusting this in these games).
* make sure pre-fortress is required before fortress.
* increase cost of walls (or require upkeep).

Others?
edrim
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Posts: 392
Joined: Thu Jan 01, 1970 12:00 am

Post by edrim »

  • Turn off restrictinfra
With this setting it will be quite hard to kill all Rebels in 30 days.
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Lord_P
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Joined: Thu Jan 01, 1970 12:00 am

Post by Lord_P »

Make sure "attack non native" is on for all the heavy land units. Not being able to shoot someone with a cannon because they are in a swamp is annoying!
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mrsynical
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Post by mrsynical »

* Disable city trading.
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cgalik
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Post by cgalik »

* disable diplomacy?
edrim
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Post by edrim »

.serv file for LW1:

Code: Select all

rulesetdir LW1

set mapsize="PLAYER"
set generator="FRACTAL"
set startpos="ALL"
set tilesperplayer=450
set topology="WRAPX|WRAPY"
set separatepoles=disabled
#no poles at all
set alltemperate=enabled
set temperature=50
set steepness=15
set landmass=55
set wetness=60
set huts=0
set barbarians=disabled
set specials=200
set rapturedelay=3
#set revealmap=MAP_START - World map not reveal on start

#no techlost in this game
set techlost_recv=100
set techlost_donor=0
set diplcost=0
set trademindist=999
set diplchance=50
#FFA game, diplomacy open to human players.
set diplomacy=HUMAN 
set techpenalty=0
#sciencebox reduced to FFA game
set sciencebox=100

#Restrict infra disabled.
set restrictinfra=disabled
set unreachableprotects=disabled
set maxplayers=126
set saveturns=1
set scorelog=1
set citymindist=5
set dispersion=4
#adding explorer
set startunits=ccccwwx
set unitwaittime=36000
set aifill=0
set techlevel=0
set allowtake=""
#spacerace enabled
set spacerace=enabled
set timeout=82800
set revolen=2
#city trading disabled
set trading_city=disabled
set foggedborders=enabled
set contactturns=0
set ec_turns=9
set ec_max_size=5000
set ec_chat=enabled
set ec_info=enabled 
set stats_script=/home/dude/stats/insert.pl
set compresstype plain
metamessage "LW1 | More info: http://longturn.org/game/LW1/"
metapatches longturn


syncturn
start
In terrian.ruleset add "Base", "Pre-Fortress", "Tile"

Code: Select all

[base_prefortress]
name		= _("Pre-Fortress")
graphic		= "base.fortress"
graphic_alt	= "-"
activity_gfx	= "unit.fortress"
reqs		=
    { "type", "name", "range"
      "Tech", "Construction", "Player"
      "TerrainClass", "Land", "Local"
      "UnitFlag", "Settlers", "Local"
    }
gui_type	= "Fortress"
build_time	= 3
defense_bonus	= 0
border_sq	= 1
native_to	= "Land"

[base_fortress]
name           = _("Fortress")
graphic        = "base.fortress"
graphic_alt    = "-"
activity_gfx   = "unit.fortress"
reqs           =
    { "type", "name", "range"
      "Tech", "Construction", "Player"
      "TerrainClass", "Land", "Local"
      "UnitFlag", "Settlers", "Local"
 	 "Base", "Pre-Fortress", "Tile"
    }
gui_type       = "Fortress"
build_time     = 3
defense_bonus  = 100
border_sq      = 5
native_to      = "Land", "Small Land", "Big Land"
flags          = "NoAggressive", "NoStackDeath", "DiplomatDefense"
helptext       = _("\
Fortresses improve defense for land units. Among other effects, a land \
unit remaining in a fortress for a whole turn without moving recovers \
a quarter of its hit points.\
")
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