Ltex32b giving connection refused
- kingofnerds
- Member
- Posts: 21
- Joined: Thu Jan 01, 1970 12:00 am
Ltex32b giving connection refused
Am I the only one who is getting connection refused when trying to connect to ltex23b?
==== In the end, Nerds with Linux will rule the world ====
- Joe9009
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- Joined: Thu Jan 01, 1970 12:00 am
- kingofnerds
- Member
- Posts: 21
- Joined: Thu Jan 01, 1970 12:00 am
- kingofnerds
- Member
- Posts: 21
- Joined: Thu Jan 01, 1970 12:00 am
- kevin551
- Member
- Posts: 208
- Joined: Thu Jan 01, 1970 12:00 am
1: No nation found! maybe an error when the server tries to create a pirate nation and there are no available nations to choose from.
Last game we altered the file pirates.ruelset in the nations folder to make pirates playable.
The lines changed were
is_playable = 0
barbarian_type = "Sea"
There are no other nations in this folder with barbarian_type = "Sea"
To fix this crash either turn off pirates or add barbarian_type = "Sea" to one of the unused nations.
I am very impressed with the imaginations of all those players who have already seen pirates in this game.
Last game we altered the file pirates.ruelset in the nations folder to make pirates playable.
The lines changed were
is_playable = 0
barbarian_type = "Sea"
There are no other nations in this folder with barbarian_type = "Sea"
To fix this crash either turn off pirates or add barbarian_type = "Sea" to one of the unused nations.
I am very impressed with the imaginations of all those players who have already seen pirates in this game.
- kevin551
- Member
- Posts: 208
- Joined: Thu Jan 01, 1970 12:00 am
Wow! My imagination has just improved too. I just chatted to Cofresí the pirate. He says he want to play Puerto Rico. And he doesn't like the easy setting, he wants to be hard.kevin551 wrote:I am very impressed with the imaginations of all those players who have already seen pirates in this game.
Must be the wine. Apologies to all the players I doubted earlier. Cofresí is alive and well. For another few hours at least.
- kingofnerds
- Member
- Posts: 21
- Joined: Thu Jan 01, 1970 12:00 am
- kingofnerds
- Member
- Posts: 21
- Joined: Thu Jan 01, 1970 12:00 am
- kevin551
- Member
- Posts: 208
- Joined: Thu Jan 01, 1970 12:00 am
If this bug is the same one recurring - server crashes when pirate captures a city intact - and it is not being fixed, then we have to find other solutions.
I think we should all strongly defend all coastal and near coastal cities from surprise attack. I think the pirate AI has the power to cheat. It sees the entire map, and can see inside all cities. A pirate boat can appear at TC anywhere.
I don't know if 'slow_invasions' or 'unit wait time' applies to the AI. If not it means the AI can unload units which can then move and attack immediately.
Despite these 'cheats' it really is very easy to beat the AI.
I think we should all strongly defend all coastal and near coastal cities from surprise attack. I think the pirate AI has the power to cheat. It sees the entire map, and can see inside all cities. A pirate boat can appear at TC anywhere.
I don't know if 'slow_invasions' or 'unit wait time' applies to the AI. If not it means the AI can unload units which can then move and attack immediately.
Despite these 'cheats' it really is very easy to beat the AI.