In summary, breaking an alliance moves your units out of your former ally's cities. If there's no free tiles in range, the units disband.jhh wrote:This happened because we have been trying to form an alliance with all who want. That requires first to establish cease-fires, since alliance cannot be made if you are in war with one of the other in alliance.mrsynical wrote:Can you please explain how you accidentally teleported?
We cannot use peace since it would not allow us to travel those areas on map and makes a lot of problems when the armistice runs out and units get disbanded (not teleported, as it was before). Actually just the same problem that hapens from cease-fire, but in cease-fire, it's not direct reason.
What we didn't take in account was that cease-fires running out would also make hundreds of units auto disbanded if some alliances would be turned to peace since some of the members were changed to war state and those treaties invalidated.
For example, for me, there was none units teleported (AFAIK). All disbanded. Including British partisan on the sea escaping from my old lands in an ally ship, when that alliance was broken, and peace doesn't allow units inside friends ship. If there would have been land, it would have moved there, but there was no land. So disbanded, not teleported.
I've heard that there is still some situations where the teleportation hapens but we have not used that on purpose.
I had a cease-fire that expired, and didn't realize that it would cancel alliances with all of his allies. A few turns later, several of my allies had alliances broken when Terror hacked them.