>[*]
Airlifting to allied cities is enabled. This makes the leading team much stronger.[/*]
Landmass = 17. This means two separate archipelagos are surrounded by vast amount of ocean. Doctors invaded the archipelago of Covids and conquered 1 island nearly completely and have a foothold in a 2nd island. Also several smaller islands were conquered by Doctors. 1 of our nations is down to 2 irrelevant cities on a small island. On the contrary, Covids didn't do anything to the archipelago of Doctors. In this context I do not understand the attribute "leading".
In the described map setting, airlifting to allied cities benefits the aggressor, because he can beam reinforcements over the vast distance where otherwise relay points for aircraft would need to be established or transports for land units would need to be used. We ourselves, fighting the invaders, have short distances both for airplane and land units and do not benefit said feature in the same way.
For the given reasons I reject the idea game balance would be disturbed by airlifting to allies, the opposite is the case. Even if we manage to take back our archipelago, this will take many turns, the other side has time to adapt to the situation. If the other side has nobody that did farming or is willing to do farming, that is not our problem. As far as I can see, vast majority of Covids are farmers.
>[*]
Bribing cities is possible. In the original Warclient rules, bribing a city costs 100k's of gold.[/*]
This is nice for the invaders, they can bribe our cities.
>These rules were present from the beginning, but this was noticed only recently.
Only 2 players in the whole game are warclient players. It cannot be expected from us others to know what warclient rules are, nor is this a warclient game. This is a longturn game where certain rules have been made to deal with problems, none of this rules say that anything that is not to the expectation of the warclient players is changed to their convenience. If I play a game, I notice the ruleset when I start and adapt my gameplay accordingly. Thus the assertion "was noticed only recently" is wrong.
>The whole ruleset balance is possibly affected (for instance, a rapture ruleset can easily generate tons of gold to >bribe cities).
Tons of gold can be used for many things. Can also buy stealth fighters.
>According to the rules:
>
The rules wrote:
>If there is a game breaking bug the ruleset can be fixed. If it's just an annoyance or like a really powerful but >cheap unit, a change is not made. Again, common sense. This is not done without something really serious >happening. The game help can be fixed while the game is running but it may not be updated to the actual game >since it requires a reload.
>
> I would like to hear opinions on whether or not these are game-breaking issues that must be fixed in this game.
There are no game-breaking issues that must be fixed, but there are wrong expectations from certain players about the game they must fix themselves or take the consequences. Changes to the ruleset can be applied for a follow-up. Though I would regret it and will not take part in that. Warclient is, if I am not totally mistaken, a shortturn (RTS) game played in a gated community in a highly specialized and optimized manner, while longturn is an open, free for all community where always players will take part that endanger the team by building undefended nations or playing in another, non-competitive way. The warclient players refuse to accept this difference, and I do not understand, why they want to play here at all. In my opinion the LT53 ruleset as is, with landmass=17, is excellently suited to meet the demands of FFA longturn. The airlift to allies feature helps a team to fight otherwise certain defeat if one of their non-competitive players is invaded, as in our case. But the rules are the same for everybody, and as I said, from an abstract viewpoint, it benefits the aggressor most.
I highly recommend to use this ruleset and setting in future games.
I complain about the forced deletion of the player asdrubaldone. It cannot be regarded as game breaking if Doctors have to live with a single city they cannot disband. It violates the traditional longturn policy of treating all players as peers, with the sole exception if a player deliberately endangers the game outcome.
Also the administration should clarify who is responsible for what. The game page says, wieder is the administrator. The deletion of asdrubaldone was done by louis. As I have come to know wieder, it is hard for me to imagine that he does approve this decision. Of course I am willing to revise the picture I have.