#1 2012-01-12 16:40:47

Marduk
Administrator
From: Rotterdam, Netherlands
Posts: 151

Re: Poll: revolt_bug

Is this likely to happen? Perhaps someone could calculate what kind of city would cost 20 million so we can estimate the risk of this happening. If this only happens with size 100 cities with every possible city improvement added then I think we can leave revolt enabled for now.

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#2 2012-01-12 16:41:28

akfaew
Administrator
Posts: 622

Re: Poll: revolt_bug

This happened with size 4 cities in LTeX

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#3 2012-01-12 17:10:33

Marduk
Administrator
From: Rotterdam, Netherlands
Posts: 151

Re: Poll: revolt_bug

akfaew wrote:

This happened with size 4 cities in LTeX

Ok, then it's definitally a problem, I think revolt should be disabled.

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#4 2012-01-12 22:44:38

KG
Player
Posts: 26

Re: Poll: revolt_bug

I suppose that it is not possible without change in the code of server but there just could be a some kind of solution for this like this: if (result < 0) result = MAX_BRIBE_VALUE; I wonder if it is possible to happen that the bribe cost would be so big that it would pass all values below 0 and start again from +1 tongue

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#5 2012-01-13 00:43:12

Duncan_Shriek
Player
Posts: 19

Re: Poll: revolt_bug

I would guess that the relevant patches will appear in time. Also with the bug now known, everybody could switch to democracy in time, which seems to be favorable compared to communism anyway in this game.

But a backup plan can never hurt ;-)

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#6 2012-01-13 03:54:15

canuck101
Player
Posts: 25

Re: Poll: revolt_bug

I would prefer KG's suggestion to outright disabling it, but I will vote for disabling it (when the time comes) for now.

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#7 2012-01-13 03:59:50

mrsynical
Player
Posts: 171

Re: Poll: revolt_bug

Apart from/rather than setting the variable to an unsigned int, shouldn't we just limit the multiplier? so we don't end up with stupid values?

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#8 2012-01-13 23:10:41

det0r
Player
Posts: 166

Re: Poll: revolt_bug

The alternative would be to reduce the city cost multiplier. At the moment, cities cost too much to bother bribing them, and in the process we have uncovered this bug. If we revert the multiplier to the pre-2.3 value, then the bug wouldn't matter anyway.

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