#1 2013-06-23 19:36:01

Kryon
Player
Posts: 360

animated maps from saved games

see below for the animated map of LT31

https://drive.google.com/open?id=16oCB3 … Iwped9kkR1

Last edited by Kryon (2018-02-27 17:55:01)

Offline

#2 2013-06-23 20:25:59

mmm2
Player
Posts: 608

Re: animated maps from saved games

kryon,
nice job making your parser to read the x,y coordinates of the city locations and terrain locations. did you use c or what language?

i would go further, and extend your parser to also read things like rails, roads, etc.

if you extended your parser, then you could actually represent each coordinate with a overlayed tinydent sprites instead of just a colored blob, the result would be a realistic game image with real looking cities, units, etc.

so for case of lt31 was 356X356.... tinydent is 20x20 pixels per tile.... so for case of lt31 the map would only be 7120X7120 pixels.

it seems like a lot, but really isn't.. if you get parser working correctly, i would say it's not too much of an extra step to represent the coordinates with tileset sprites overlayed instead of just blobs?

if i were to do this i would use html, and make an array of table cells or divs with images layed on top of each other for every div/td where every div/td represents a coordinate (see about z-index in css! - you can attribute a z-index for div's with absolute positioning and the div's with the higher z-index will be on top of the div's with the lower z-index (z is the 3rd dimension of an html page)).

Last edited by mmm2 (2013-06-23 20:44:40)

Offline

#3 2013-06-24 16:30:13

Kryon
Player
Posts: 360

Re: animated maps from saved games

Thanks mmm!

I used MATLAB. I am going to show cities as dots but I prefer not to show units as they make the map more crowded and most units stay in cities and on top of each other so showing units do not give much idea anyways.

I appreciate your suggestion about sprites but as you mentioned the map would not fit in one screen. And it would be too much work for me. I think even the "colored blobs" summarize the game history very well so I am satisfied with it.

Offline

#4 2013-06-24 20:35:00

Kryon
Player
Posts: 360

Re: animated maps from saved games

here is the animated map for LT31. The legend (who started where) can be found below the animated map.

f5z3.gif

nvfx.png

Last edited by Kryon (2013-06-30 13:50:38)

Offline

#5 2013-06-24 20:44:32

akfaew
Administrator
Posts: 622

Re: animated maps from saved games

Hahaha, I can see my fort on rsnk's island. Nicely done, Kryon.

Offline

#6 2013-06-26 20:15:56

Xercise
Player
Posts: 95

Re: animated maps from saved games

Very nice indeed! I can follow our attempts at tech sharing through hub cities also... like blinking bulbs with different colours!

Offline

#7 2013-06-30 13:10:38

Kryon
Player
Posts: 360

Re: animated maps from saved games

I prepared the legend for the map based on the starting location of a worker from each nation. You can see it below the animated map above.

Last edited by Kryon (2013-06-30 13:51:09)

Offline

#8 2013-06-30 18:22:17

mmm2
Player
Posts: 608

Re: animated maps from saved games

wow there were 67 players lol.. 67 mega-islands smile way too big map.. that must have been the biggest map in history of LT smile

Offline

#9 2013-06-30 20:30:53

Grendel
Player
Posts: 46

Re: animated maps from saved games

68 players wink

Looks like there were two big islands that were originally uninhabited.  Maybe some bug there.

Offline

#10 2013-07-02 14:53:58

Kryon
Player
Posts: 360

Re: animated maps from saved games

Grendel wrote:

Looks like there were two big islands that were originally uninhabited.  Maybe some bug there.

There were at least 5 big empty islands. And those were due to players who idled since T0 and were removed by akfaew after the game started.

Last edited by Kryon (2013-07-02 14:55:30)

Offline

Board footer

Powered by FluxBB