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I want to propose FreeOrion http://freeorion.org/ as alternative game for Longturn. It's a 4X TBS influenced by Master of Orion. It's written in C++, Boost and uses Python for server and AI scripting.
The game has a long history but only several of years ago I started to work on rich multiplayer support. There is a public multiplayer server for current stable release: https://freeorion-test.dedyn.io/
Main idea of proposal is to have a game without annoying RTS part. I also summarized other pros and cons:
Pros:
Real parallel turns! No RTS issues! The game doesn't depend on order of player actions.
Python server API. It enough to install python connector for required DBMS and rewrite python scripts for authentication.
Cons:
Poor ruleset support. Only small set of values could be altered on server without desync with official client.
Immature features. Release with features required for longturn game isn't published. Moreover timeout feature isn't even in master branch (https://github.com/freeorion/freeorion/pull/2441).
Poor administration documentation. Current wiki is outdated.
Poor diplomacy support. There no teamed games yet.
Of course all those cons are planned to be fixed in a future. Also I hope to get some feedback from Longturn team before next release.
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I would definitely play that. I stumbled on FreeOrion a long time ago, but it seemed unfinished and the community seemed much less lively than here, which didn't guarantee that it *would* be finished.
Last edited by Corbeau (2019-05-08 18:01:56)
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I'm going to start a test server: https://freeorion.org/forum/viewtopic.php?f=2&t=11274
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After finding and fixing new bugs I'm going to start a next long game: https://freeorion.org/forum/viewtopic.p … 235#p96235
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New fixed bugs, and new game is next Tuesday: https://freeorion.org/forum/viewtopic.p … 529#p96529
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We have already 5 player for the next game next Tuesday: https://freeorion.org/forum/viewtopic.p … 670#p96670
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I will definitely join the next game after I return from trip one month from now. Please keep us posted.
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Basic teams support was implemented so next game is going to be teamed.
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Next game will be teamless and already have 8 players: https://freeorion.org/forum/viewtopic.php?f=2&t=11420
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Hey hey! Testing this thread.
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Could you tell what is broken?
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Here is a message I'm relaying because there seems to be a problem with posting a reply here.
<o01eg> "А что именно не работает?
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А то у нас как раз
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предр
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елизное
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предре лизное
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I'll clean up the tests on this thread soon. looks like if I post the last message without the space the forum gives an error.
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Which link are you trying to open?
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We are going to start new game soon: https://freeorion.org/forum/viewtopic.php?f=2&t=11457
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Next game with alternative content will be started soon: https://freeorion.org/forum/viewtopic.php?f=2&t=11520
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Next 9th game is planned to start next week: https://freeorion.org/forum/viewtopic.php?f=2&t=11580
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I keep missing to join that stuff. No complete version for Linux, I suppose?
How do the games there usually end? Military conquest or some other way?
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I keep missing to join that stuff. No complete version for Linux, I suppose?
We still use development branch to test new features so appropriate version isn't available out of box. There are snap packages and PPA repository available although.
How do the games there usually end? Military conquest or some other way?
I don't setup big galaxies to get more games to test the game, so it's hard to get other victory except military, also mostly players are concede when they see they are too weak compared to enemy, but pre-previous game two players was near to get research victory.
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