#1 2018-08-26 16:29:32

Wahazar
Administrator
Posts: 232

Harbour regen

Port facility is rather the end-tech improvement, before that there is no way to speed up fixing boat.
Meanwhile harbour is usually useless unless (:-) technology allow towns to be big enough to use sea tiles.
My proposal is, to add regeneration effect to the harbour - not instant like for port facility, but faster than just sitting:

[effect_harbour_regen]
type    = "HP_Regen"
value   = 25
reqs    =
    { "type", "name", "range"
      "Building", "Harbour", "City"
      "UnitClass", "Sea", "Local"
    }
nreqs	=
    { "type", "name", "range"
      "Building", "Port Facility", "City"
    }

[effect_harbour_trireme_regen]
type    = "HP_Regen"
value   = 25
reqs    =
    { "type", "name", "range"
      "Building", "Harbour", "City"
      "UnitClass", "Sea", "Local"
    }
nreqs	=
    { "type", "name", "range"
      "Building", "Port Facility", "City"
    }

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#2 2018-08-26 17:03:49

jwrober
Administrator
From: San Antonio, TX
Posts: 87

Re: Harbour regen

I like this idea a lot. Makes sense from an historical perspective too.

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#3 2018-08-26 22:15:36

wieder
Administrator
Posts: 1,863

Re: Harbour regen

Sounds reasonable especially since ships should play a big part in the games.

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