#1 2012-01-26 02:22:58

munk
Player
Posts: 36

Re: Poll: Pirates_cant_do_diplomacy

We were wondering why you chose a nation with that effect. big_smile

Offline

#2 2012-01-26 04:56:34

akfaew
Administrator
Posts: 622

Re: Poll: Pirates_cant_do_diplomacy

This is a speedy poll, I will end it sooner than in 7 days.

Offline

#3 2012-01-26 07:13:34

canuck101
Player
Posts: 25

Re: Poll: Pirates_cant_do_diplomacy

Ah, I was under the impression you just wanted to go rogue...69 vs 1. wink

Offline

#4 2012-01-26 09:45:22

terror
Player
Posts: 35

Re: Poll: Pirates_cant_do_diplomacy

Hmm, Pirates don't have any other effects? I remember in 2.1 when someone typed /take Alaric ( some barbarian leader ) he was able to see whole map unfogged.

Offline

#5 2012-01-26 10:14:46

jhh
Player
Posts: 79

Re: Poll: Pirates_cant_do_diplomacy

I think it should be better notified and better researched -- for example is it disabled to both directions? It would make more sense if the Pirate Leader could meet if he/she chooses but nobody could initiate a meeting with him.

Even for our latest Finnish game this change came as a surprise to me, too.

Offline

#6 2012-01-26 10:16:08

Marduk
Administrator
From: Rotterdam, Netherlands
Posts: 151

Re: Poll: Pirates_cant_do_diplomacy

Actually there's no need for a poll. We didn't think of this, so it should be corrected.

Yea would be good if someone could check whether the Pirates have any other strange attributes that should be disabled.

Offline

#7 2012-01-26 15:39:05

akfaew
Administrator
Posts: 622

Re: Poll: Pirates_cant_do_diplomacy

I have applied the following patch:

diff --git a/LT30/data/lt30/effects.ruleset b/LT30/data/lt30/effects.ruleset
index 097d7df..994c4c5 100644
--- a/LT30/data/lt30/effects.ruleset
+++ b/LT30/data/lt30/effects.ruleset
@@ -44,24 +44,6 @@ reqs  =
 name    = "City_Unhappy_Size"
 value   = 4
 
-; Barbarian effects
-
-[effect_barb1]
-name    = "No_Diplomacy"
-value   = 1
-reqs    =
-    { "type",   "name", "range"
-      "Nation", "Barbarian", "Player"
-    }
-
-[effect_barb2]
-name    = "No_Diplomacy"
-value   = 1
-reqs    =
-    { "type",   "name", "range"
-      "Nation", "Pirate", "Player"
-    }
-
 ; Specialist output bonuses
 
 [effect_elvis]

This should go into all our games I guess.

Offline

#8 2012-01-26 21:01:00

kevin551
Player
Posts: 360

Re: Poll: Pirates_cant_do_diplomacy

The admin loves me yes I know,
The admin loves me yes I know,
The admin loves me yes I know,
Because the Git script tells me so.

Offline

#9 2012-01-26 21:46:06

mrsynical
Player
Posts: 171

Re: Poll: Pirates_cant_do_diplomacy

I vote against! hehe

Offline

#10 2012-01-27 16:57:20

Marduk
Administrator
From: Rotterdam, Netherlands
Posts: 151

Re: Poll: Pirates_cant_do_diplomacy

A poetic pirate, that's scary.. Let's have a poll "Pirates_cant_do_poetry".

Offline

#11 2012-01-28 18:48:38

akfaew
Administrator
Posts: 622

Re: Poll: Pirates_cant_do_diplomacy

I applied the same diff to all games.

Offline

Board footer

Powered by FluxBB