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If you setup a vnc server which you can reach from outside your home, you can use the vnc web client to control your computer from a browser and play the game that way...
I currently use VNC from my server and a vnc client on my phone to play the game when I can't get to my computer.
I too was able to do my turn last night, but now I am getting connection refused..
Thanks for all the work you do on this. Take your time on getting it back up. don't rush, and things will turn out great. remember haste makes waste.
were any of the savegames backed up? or are they all on the failed server?
Yeah, out of disk space would make most applications crash....
It appears as though the Real LT31 has started.
yeah, i think the server crashed for some reason.
Wouldnt restricting transports from unloading without a port restrict populating empty islands?
I didn't see anything when looking at the ruleset that says they will be spawned, but just in case I missed something, here are all the lines in the ruleset where barbarians are mentioned:
default.lua:-- Get barbarians from hut, unless close to a city or king enters
default.lua:function default_hut_get_barbarians(unit)
default.lua: notify.event(owner, unit.tile, E.HUT_BARB_CITY_NEAR,
default.lua: local alive = unleash_barbarians(tile)
default.lua: notify.event(owner, tile, E.HUT_BARB,
default.lua: _("You have unleashed a horde of barbarians!"));
default.lua: notify.event(owner, tile, E.HUT_BARB_KILLED,
default.lua: _("Your %s has been killed by barbarians!"),
default.lua: alive = default_hut_get_barbarians(unit)
game.ruleset:; Barbarian leader ransom in gold
game.ruleset:; (human, AI and barbarians) which already know the tech.
game.ruleset: "barbarians", "DISABLED", FALSE
terrain.ruleset:; - NoBarbs = Barbarians will not be spawned here.
terrain.ruleset:flags = "NoBarbs", "NoCities", "CanHaveRiver"
terrain.ruleset:flags = "Starter", "NoBarbs", "CanHaveRiver"
units.ruleset:; "CollectRansom" = Unit can collect ransom when killing lone barbarian leader
units.ruleset:; barbarians this is used as lifetime instead. If this is zero,
units.ruleset:; the same time; barbarians cannot use this at present
units.ruleset:; "BarbarianOnly" = only barbarians can build this unit
units.ruleset:; "Barbarian" = can be created as barbarian
units.ruleset:; "BarbarianTech" = can be created as barbarian, if someone has
units.ruleset:; "BarbarianBoat" = can be created as barbarian
units.ruleset:; "BarbarianBuild" = can be built by barbarians
units.ruleset:; "BarbarianBuildTech" = can be built by barbarians if someone has
units.ruleset:; "BarbarianLeader" = this unit is the barbarian leader (only one)
units.ruleset:; "BarbarianSea" = can be created as a sea barbarian
units.ruleset:; "BarbarianSeaTech" = can be created as a sea barbarian if someone
units.ruleset:roles = "DefendOk", "Hut", "BarbarianBuild", "BarbarianSea"
units.ruleset: "BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
units.ruleset:roles = "DefendGood", "Partisan", "BarbarianTech"
units.ruleset:roles = "DefendOk", "BarbarianSeaTech"
units.ruleset:roles = "AttackFast", "Hut", "Barbarian", "Hunter"
units.ruleset:roles = "AttackFast", "HutTech", "BarbarianTech",
units.ruleset: "BarbarianBuildTech", "BarbarianSeaTech", "Hunter"
units.ruleset:roles = "AttackFast", "BarbarianBuildTech", "BarbarianSeaTech",
units.ruleset:roles = "AttackStrong", "BarbarianTech", "BarbarianBuildTech"
units.ruleset:roles = "Ferryboat", "BarbarianBoat"
units.ruleset:roles = "Ferryboat", "BarbarianBoat"
units.ruleset:[unit_barbarian_leader]
units.ruleset:name = _("Barbarian Leader")
units.ruleset:graphic = "u.barbarian_leader"
units.ruleset:sound_move = "m_barbarian_leader"
units.ruleset:sound_fight = "f_barbarian_leader"
units.ruleset:roles = "BarbarianLeader"
units.ruleset:One Barbarian Leader appears every time there is a barbarian uprising\
units.ruleset:When a Barbarian Leader is killed on a tile without any defending units,\
didn't we have a problem in LT30 with the onset-barbs or something like that where it caused the game to crash? barbarians/pirates started showing up. Has that been fixed in the current ruleset?
Wasn't it a mistake/oversight that barbarians/pirates were enabled in the first place?
No, I am not against making the Savegame available to people wanting to determine the cause of the failure... Question, were the Pirates ever removed? Was it determined that the Pirates were definitely related to the cause of the Segfault?
It is getting quite annoying not to be able to log in and perform my turns... Is it even possible to turn off the pirates?
did it ever come up? or is it still down?
nor can I
I was just able to log in, but it is still on turn 62 and says that there is just over 24 hours left...
good to know that I was not the only one with the problem
Am I the only one who is getting connection refused when trying to connect to ltex23b?
Also, this is the first lt game which has had a time limit as to how long a user can stay logged into the server. This means that the users are focusing more on making their moves, and less on the chat section.
Thanks, that worked.
Well, I guess I didn't notice the post a couple of months ago by another longturn member, however It is now in the Play store which it wasn't back then...
I figured that part out, but is there a way to dock it to the bottom of the window instead of the right side?
I just came across this. It doesn't look like it can play network games yet, but it is a good start!!!
I am using the freeciv gtk2 client compiled from the svn source. I know in the previous versions of freeciv the chat window was on the bottom, while in the new verison, it is on the right hand side.
Does anyone know how to put it back on the bottom? I am trying to maximize my visible map area while not having the chats be too narrow to read easily.
Thanks
Ok, I guess I just need to remember to close the game before I close my VNC connection each time. my VNC server is a Headless server, so I can't just walk by it and notice that the game is still running.