#1 Re: LT36 » LT36 has ended » 2016-05-05 16:32:18

A big thank you to my alliance members, especially wieder whom I fought together with almost from the start (against Haken; and thanks Haken for creating a nice challenge right from the beginning!).

I want to say a thank you to Nicemicro for becoming our vassal early in the game; we had a very nice plan to relocate him to new lands and he agreed to give us his old cities in return and thus becoming our 'relocating ally'... it would have been a nice trick to try, but then many things happened and we were unable to do it (a real pity, but that is life; now someone else can try it in future games - or perhaps some alliance has relocated another member early in game to gain new palace in new lands?)

I want to formally apologise for taking myself too seriously at one point during the game, when there was a dispute about a NAP - I was deeply disappointed in some players for some time, but I am over it now and hope that at no point my words were disrespectful. I look forward to playing against (and possibly with) many of you in the future.

Last but not least, a big thanks to Edrim and Akfaew for entrusting us with the very big secret of 'enabled trade'... without it, I doubt I would have been a winner - this is actually my first 'recorded win, although I count LT31 as a win wink Edrim, you did a great job organising trade routes!

Cheers, Xercise

#2 Re: LT36 » Holidays and delegations » 2016-03-29 15:35:44

I will be away on business 31st March until 3rd April. I am delegating to wieder. - Xercise

#3 Re: LT36 » Holidays and delegations » 2016-03-03 17:38:37

I will be away on holiday from 5th or 6th March until 10th or 11th March. I will be delegating to wieder. -Xercise

#4 Re: LT36 » The changes to the ruleset for LT36 » 2015-12-30 13:56:18

Thanks, Wieder... I just asked about this at the same time you posted it in this thread!

#5 Re: LT36 » The theme for LT36 » 2015-12-30 13:54:19

Dear fellow Freeciv enthusiasts,

I used to play LT31, LT32 and LT34 and am now coming back for LT36, but as I do not have time to sift through all the forum, I was wondering if somebody has (or could) summarise(d) the main characteristics of LT36. For example:

- Tech trading/leakage
- Gold trading
- Alliance settings/rules
- Fort construction, capture settings (in regards to the end of TC strategies that are such a pain)
- Siege weapon limitations (can or can't attack mountains/hills without roads, non-native territory?)
- Settler cost

... and any other major changes compared to previous games.

I know I am asking a lot, but perhaps this will help many other slightly overworked, but eager players like myself to keep you switched-on players on your toes and give you a run for your money wink

Cheers, Xercise (LT31 Church alliance, LT32 Shriekers, and aka Mika the damned in LT34)

#6 Re: LT32 » LT32 update » 2014-03-21 14:15:03

Sounds like it was a pity that Team Det0r quit prematurely - would be good to understand why they felt cheated, so we can setup more attractive games in the future (personally, I am dying to play another game like this again sometime).

#7 Re: LT32 » Few screenshots of East Germany attacking at T211 (Warning! Amplio:) » 2014-03-21 14:10:30

Wieder, your Skrolli translation was great... you should definitely post it!

#8 Re: LT32 » Game Over - Silent Spear has won. » 2014-03-21 14:01:28

Congrats to all!

It was a great game - sorry I had to leave early.

Cheers, Xercise

#9 Re: LadderWars » Ladder Wars. » 2013-11-29 14:07:37

I think smaller number of players and NOT knowing the map ahead of time (i.e. not knowing where people are) should reduce the want for making deals outside of formal alliances. (although I have made many non-allied deals in the past two games I've played, I too wouldn't mind playing games like on the metaserver, where there is no time for that).

#10 Re: LT32 » Like the game features or not? » 2013-11-29 13:35:55

I want to add for future reference that the diplomatic settings in this ruleset should be revisited or at least be made clear.

Seems like veteran status does help against stealing by a green diplomat, but not that much. All in all it seems really variable; sometimes one of my defending dips will take out 4 invading dips, while other times an invading dip will go right past my defenders and steal a tech.

I thought an invading diplomat always had to eliminate all defending dips before anything could be stolen? Can somene confirm or deny that?

#11 Re: LT32 » When will LT32 end? » 2013-11-29 13:33:13

OK, so we just keep going until someone claims victory. Fair enough!

#12 LT32 » When will LT32 end? » 2013-11-27 09:22:47

Xercise
Replies: 3

Here we can discuss when we think LT32 should end. Please give your thoughts.

#13 Re: LT32 » Vacation idle list. » 2013-11-08 19:33:22

Thank you akfaew for setting the delegation!

#14 Re: LT32 » Vacation idle list. » 2013-11-08 13:30:57

Dear Admin,

Unfortunately, our team has not heard from our co-leader Archont in two days (3 turns). He controlled 2 nations already and we have lost a lot of players (this is the second leader we lose). I believe Archont has fallen ill, but cannot be sure. We hope he is all right and will come back.

In the meanwhile, could you please transfer delegation of el_perdedor's and archont's nations to me, Xercise.

I realise this will give me control of 3 nations, but I have little choice due to the inactivity of the idlers. Please forgive me and I will try to sort out the transfer of cities (and elimination of one of our players) if archont does not come back soon. Alternatively, I will try to play the 2nd and 3rd nation on alternative turns as a long term solution.

Thanks,

Xercise

#15 Re: LT32 » Vacation idle list. » 2013-11-05 20:39:44

Thanks Edrim... it was meton's grand mother's funeral... I think unexpected, so I appreciate that you made an exception!

Cheers, Xercise

#16 Re: LT32 » Vacation idle list. » 2013-11-05 11:32:17

Meton has now returned and would like to run ifaesfu again. Please change the ifaesfu delegation from me, xercise, back to meton again.

Thanks!

#17 Re: LT32 » Vacation idle list. » 2013-10-31 18:13:55

Dear admin,

Can you please change the delegation of idler ifaesfu to me, Xercise. Meton is going away for a few days and cannot play ifaesfu.

Thanks, Xercise

#18 Re: LT32 » Kicked from the game » 2013-10-18 16:23:57

I agree with Mmm2 that the time limit will not solve RTS - of course. If we discuss TC RTS here... then my preferred option would be a random TC within one hour. I think someone said this was possible or even tested in the past, no?

(To explain 'random TC': So, the turn is for example 23 hours... after 22 hours, the TC could occur at any random minute in the next hour! This would solve RTS before TC and for all intents and purposes even RTS after TC)

#19 Re: LT32 » Kicked from the game » 2013-10-16 18:20:23

Thank you very much for the thorough and valid explanation!

I agree that a four hour limitation is reasonable for the reasons you have stated. And I now also understand why some people will not 'ask enemies' to log off, so I guess some automatic time kick is actually good - 4 hours seems smart. If it is not too much trouble, I would suggest a warning via chat message, just before you kick (can also be automatic maybe?)

Cheers, Xercise

#20 LT32 » Kicked from the game » 2013-10-15 13:06:21

Xercise
Replies: 17

Dear admin,

It seems I have been kicked from the game. I assume this has to do with time spent in game. Just to let you know, if any other player asks me to log off because they want to make moves, I always do that within a very reasonable amount of time (just a few minutes at most if I need to make moves). The reason I am sometimes logged in for longer, is because I love to look at the map and make various plans, and more importantly because I give tips to the less experienced players in my team. Surely, the community does not wish to punish those who try to build a community of better players?

Anyway, I am very sad that I have been kicked from the game. It was truly fun to play and I like FreeCiv. And more importantly, I think many can attest to the fact that I am a very reasonable player respecting even the wishes of my enemies, when it pertains to the camaraderie of the community.

I did not get any warning about this kicking. Please explain.

/Xercise

#21 Re: LT32 » Vacation idle list. » 2013-09-29 16:55:47

edrim wrote:

I hope it was your only request to do.
Pampalina now has delegation from Chuck.

Yes, all good, thank you!

#22 Re: LT32 » Vacation idle list. » 2013-09-29 16:19:40

Dear admin,

We've lost another player (ifaesfu) and now we have to rearrange who takes what idler. Could you please manually change the delegation of Chuck to Pamplina. I currently have too many delegations and apologise for that, but this was only the case for the past couple of turns, because of ifaesfu going idle and hasp93 abruptly leaving for holiday - no micromanaged campaign occurred, so I did not exploit that. Hasp93 should be back from holiday today, he said.

Thanks, Xercise

#23 Re: LT32 » Quitting the game » 2013-09-27 15:13:16

These are all good arguments and we should consider all of them for LT33 (and the Ladder Wars)...

However, since ifaesfu wants to quit this LT32 game because it is not playable for him, our team will be left with 3 idlers, which is too much for us to handle (we are most of us busy with real life).

So, could we make an intermission to search for players to take over our idlers? Obviously any team can try to find replacements for their idlers?

#24 Re: LT32 » Pre-Fortress is not working as intended. » 2013-09-27 11:01:00

Dear fellow Long Turn players,

I fear I have to add my voice to this debate, because I now realise that any features that cause game play to necessitate being around at TC are hurting our FreeCiv community (incl. this 'send a worker to build fortress just before TC' trick). There are many players who are keen to play 'turn-based strategy' games - like ifaesfu - who simply cannot be online at particular times of the day to counter attacks by other players who have more time on their hands. I realise that this could seem 'whiny' to some people, but really, when you think about it is not.

I, for one, am currently working from home, so I can log on at many times of the day (I am quite flexible). But the truth is that in my previous jobs (or in jobs I might have in the future), I will not be able to log on during working hours to monitor if I am being attacked and am then at a distinct disadvantage compared to players who have more time.

I am not blaming people for exploiting this tactic - I mean anything that is not hacking the game is in effect passable; but, I am talking about our long-term building of a turn-based strategy game that can involve a variety of players from all walks of life. Therefore:

1. Please let's change any coding that allows RTS game play around TC - there are several suggestions already at different parts of this forum.
2. Let's try to be nice to players who have less time: This is just one game - losing good players like ifaesfu is a real shame (I do not say this just because we are in the same team in LT32, but even before I have noted how ifaesfu is always giving noobs advice on the metaserver and really being a great sport about  playing FreeCiv)

Now, regarding LT32 specifically: May I suggest that we suspend the game for a few turns, while all teams get a chance to gain players to replace idlers? Because if ifaesfu leaves (since I doubt people will agree to changing the code mid-game), our team will be almost half idlers, and we do not have time to play everyone. All of us quitting because we can't play is a real possibility otherwise, and that would be bad for everyone, as it would give a very clear advantage to our neighbouring enemies - it would effectually destroy the fun of LT32 for at least 2 other teams).

Please, let's have a civilised discussion about this (this is Free Civ after all).

Cheers, Xercise

#25 Re: LT32 » Quitting the game » 2013-09-27 10:59:27

Dear fellow Long Turn players,

I fear I have to add my voice to this debate, because I now realise that any features that cause game play to necessitate being around at TC are hurting our FreeCiv community (incl. this 'send a worker to build fortress just before TC' trick). There are many players who are keen to play 'turn-based strategy' games - like ifaesfu - who simply cannot be online at particular times of the day to counter attacks by other players who have more time on their hands. I realise that this could seem 'whiny' to some people, but really, when you think about it is not.

I, for one, am currently working from home, so I can log on at many times of the day (I am quite flexible). But the truth is that in my previous jobs (or in jobs I might have in the future), I will not be able to log on during working hours to monitor if I am being attacked and am then at a distinct disadvantage compared to players who have more time.

I am not blaming people for exploiting this tactic - I mean anything that is not hacking the game is in effect passable; but, I am talking about our long-term building of a turn-based strategy game that can involve a variety of players from all walks of life. Therefore:

1. Please let's change any coding that allows RTS game play around TC - there are several suggestions already at different parts of this forum.
2. Let's try to be nice to players who have less time: This is just one game - losing good players like ifaesfu is a real shame (I do not say this just because we are in the same team in LT32, but even before I have noted how ifaesfu is always giving noobs advice on the metaserver and really being a great sport about  playing FreeCiv)

Now, regarding LT32 specifically: May I suggest that we suspend the game for a few turns, while all teams get a chance to gain players to replace idlers? Because if ifaesfu leaves (since I doubt people will agree to changing the code mid-game), our team will be almost half idlers, and we do not have time to play everyone. All of us quitting because we can't play is a real possibility otherwise, and that would be bad for everyone, as it would give a very clear advantage to our neighbouring enemies - it would effectually destroy the fun of LT32 for at least 2 other teams).

Please, let's have a civilised discussion about this (this is Free Civ after all).

Cheers, Xercise

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