Testing LT rulesets on local server, for dummies
Posted: Sun Jan 22, 2012 3:16 pm
Someone, please, give me directions on how to setup local server for testing longturn games rulesets. Terror wrote about it a little in "What diplomacy actions are needed to be able to trade technologies?" thread.
1. I got rulesets downloaded from git repository
-- installed git and tortoisegit on my Windows
-- set up git repository in "freeciv/LT_games" empty folder with the remote origin set to "git://git.longturn.org/lt_scripts.git"
-- synced the repository with the remote repository and got folder LT30 with "LT30.serv" file.
2. Started the local server
-- launched "freeciv-server.exe"
3. Tried to set LT30 ruleset
-- entered command "ruleset lt30" in the command prompt.
-- Ruleset was not set: in-game units have ctandart vision (1 tile).
The same failure when I tried to specify path to "LT30.serv" file in the command prompt.
1. I got rulesets downloaded from git repository
-- installed git and tortoisegit on my Windows
-- set up git repository in "freeciv/LT_games" empty folder with the remote origin set to "git://git.longturn.org/lt_scripts.git"
-- synced the repository with the remote repository and got folder LT30 with "LT30.serv" file.
2. Started the local server
-- launched "freeciv-server.exe"
3. Tried to set LT30 ruleset
-- entered command "ruleset lt30" in the command prompt.
-- Ruleset was not set: in-game units have ctandart vision (1 tile).
The same failure when I tried to specify path to "LT30.serv" file in the command prompt.