Naval Battles in the Age of Sail
Posted: Tue Jun 09, 2020 7:54 am
Square-Rig Caravels, Frigates and Flagships have one thing in common: Their attack strength is significantly higher than their defense strength.
This creates a situation where the only rule of naval warfare is: If you attack first, you win.
There is no terrain in the ocean, just open flat terrain with no defense bonuses. On this battlefield, we place units with movement rates well in excess of their vision, and an attack twice as strong as their defense.
The result is a situation where ships either wander blindly through the oceans simply hoping that they locate an enemy before it locates them, or they spend all their time hiding in port waiting to ambush unsuspecting prey.
Now, this is not all THAT different than other eras (initiative still matters in trireme battles), but at least when Attack and Defense are balanced, the defender has a chance, and naval superiority becomes a matter of built-strategy rather than luck and tactical first-strikes.
Would you be willing to fight a war with nothing but cavalry on an open plain? And yet we accept these A4/D2 Frigates because "That's how Civ2 did it".
To restore balance on the high seas, I propose that ALL ships should have a Defense strength that is no lower than their Attack strength. In fact, an interesting case could even be made for making the Defense strengths higher than the Attack...
This creates a situation where the only rule of naval warfare is: If you attack first, you win.
There is no terrain in the ocean, just open flat terrain with no defense bonuses. On this battlefield, we place units with movement rates well in excess of their vision, and an attack twice as strong as their defense.
The result is a situation where ships either wander blindly through the oceans simply hoping that they locate an enemy before it locates them, or they spend all their time hiding in port waiting to ambush unsuspecting prey.
Now, this is not all THAT different than other eras (initiative still matters in trireme battles), but at least when Attack and Defense are balanced, the defender has a chance, and naval superiority becomes a matter of built-strategy rather than luck and tactical first-strikes.
Would you be willing to fight a war with nothing but cavalry on an open plain? And yet we accept these A4/D2 Frigates because "That's how Civ2 did it".
To restore balance on the high seas, I propose that ALL ships should have a Defense strength that is no lower than their Attack strength. In fact, an interesting case could even be made for making the Defense strengths higher than the Attack...