Ideas for new "short LT" games (map setting, rulesets, scenarios)
Posted: Wed Jan 25, 2012 12:27 pm
Let's list some ideas for new games here. As soon as our server capacity allows it we can start new "small LT" games (discussion). The ideas should work for short games (at most 2 months) that are fun with a smaller player list (say 15 to 30 players). For individual rule changes or experiments LTeX is more suitable.
Please add your ideas, when it seems doable and fun it will be pasted into this post. Also you can post your list of preferences (e.g. 1: real world map; 2: water world; etc), if most people prefer one idea then we try that out first. The current order is arbitrary. If you're a scenario or modpack builder, please share and maybe soon lots of people will be playing the game you designed!
In regular LT we care a lot about creating a fair game for everyone (e.g. players shouldn't lose simply because they started in a desert or arctic area), but in small LT everything goes as long as it's fun for all players.
List of ideas:
1. Real world map
- easy to implement
- not used much in regular LT because starting positions may be unequal, but for small LT that doesn't matter
- exploration phase is less interesting
2. Water world
- remember? (hm why did that movie get a low score on imdb, I liked it..)
- very low landmass setting, lots of 1-square islands (as a scenario game or using extreme server settings)
- the game will focus on sea battles; trade and science may become crucial, and the game could be quite peaceful until Marines
- global warming can quickly end the game
- terra-forming gives the game a twist (put an engineer in a boat to transfer ocean to land: you can build new land for yourself or attack a city on a 1-tile island without Marines)
- until terra-forming we can control exactly how many cities there will be in the game by the amount of land we create
3. Desert world
- 99% landmass, every tile is desert except a few "oases" of grass or plains. Some rare 1-tile lakes are crucial for irrigation networks, and may be the focus point of pitched battles (I guess we need to build a scenario for this, or is this possible using server settings?)
- will be a short game with lots of warfare: land is undefendable and conquest is the only way to expand. so attack is the only defence
- we can control exactly how many cities there will be in the game by the amount of arable land we create
4. The Ancients modpack link
- additional ancient units and technologies are added, and the game stays in the Classical Era
- many players like ancient warfare, it keeps the game simple but fun
- the modpack already exists, but is it stable and compatible with our server and clients?
5. World War 2 scenario
- everyone starts with cities, units, techs and buildings; total war from turn 1
- probably a short and intense game
- I think I've seen a scenario like this, or do we still have to build it first?
- we can incorporate more players by splitting the great powers (US, Germany, USSR, maybe UK and France) into a team of players (US sector 1, US sector 2 etc)
- we have to be careful not to create server overload with cities and units, so perhaps we'd have to build a new scenario suitable for our server capacity and number of players
Please add your ideas, when it seems doable and fun it will be pasted into this post. Also you can post your list of preferences (e.g. 1: real world map; 2: water world; etc), if most people prefer one idea then we try that out first. The current order is arbitrary. If you're a scenario or modpack builder, please share and maybe soon lots of people will be playing the game you designed!
In regular LT we care a lot about creating a fair game for everyone (e.g. players shouldn't lose simply because they started in a desert or arctic area), but in small LT everything goes as long as it's fun for all players.
List of ideas:
1. Real world map
- easy to implement
- not used much in regular LT because starting positions may be unequal, but for small LT that doesn't matter
- exploration phase is less interesting
2. Water world
- remember? (hm why did that movie get a low score on imdb, I liked it..)
- very low landmass setting, lots of 1-square islands (as a scenario game or using extreme server settings)
- the game will focus on sea battles; trade and science may become crucial, and the game could be quite peaceful until Marines
- global warming can quickly end the game
- terra-forming gives the game a twist (put an engineer in a boat to transfer ocean to land: you can build new land for yourself or attack a city on a 1-tile island without Marines)
- until terra-forming we can control exactly how many cities there will be in the game by the amount of land we create
3. Desert world
- 99% landmass, every tile is desert except a few "oases" of grass or plains. Some rare 1-tile lakes are crucial for irrigation networks, and may be the focus point of pitched battles (I guess we need to build a scenario for this, or is this possible using server settings?)
- will be a short game with lots of warfare: land is undefendable and conquest is the only way to expand. so attack is the only defence
- we can control exactly how many cities there will be in the game by the amount of arable land we create
4. The Ancients modpack link
- additional ancient units and technologies are added, and the game stays in the Classical Era
- many players like ancient warfare, it keeps the game simple but fun
- the modpack already exists, but is it stable and compatible with our server and clients?
5. World War 2 scenario
- everyone starts with cities, units, techs and buildings; total war from turn 1
- probably a short and intense game
- I think I've seen a scenario like this, or do we still have to build it first?
- we can incorporate more players by splitting the great powers (US, Germany, USSR, maybe UK and France) into a team of players (US sector 1, US sector 2 etc)
- we have to be careful not to create server overload with cities and units, so perhaps we'd have to build a new scenario suitable for our server capacity and number of players