Posted: Tue Nov 25, 2014 9:53 am
Ok, thanks.
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Same to me, I dont like idea that if someone is able to play only between for eg. 10:15-10:26AM he may loose a turn every 24 turns.StratThinker wrote:I have not needed this rule in this game, but someone might have and I might need it in a future game, hence I would like it if we keep it.
100% ok. Tech-trade is a broken setting for me. Maybe restrict infra is good to limit some turn change exploits, but in the other hand, it slows much the game.NeverMind wrote:"Kill stack" off - no problem encountered with this.
I love "no tech-trade at all". I'm enjoying this rule. And I vote for keeping it for next rules.
"Restrict infra" off - no problem.
"Walls upkeep 1 gold" - no problem.
"Tired attack" off - actually, I don't think it's off... It showed me lower chance of winning when tried to attack "tired" - and my units really failed like "tired attack" was not off... What's your experiences? I may be wrong...
"25 hours timeout" - I like it.
"Dispersion=0" - a great rule, pretty much solving the problem with idlers.
LW2 ruleset is the best from all rulesets I've met till now. Thanks for it!
For the next LW, I'd set "minimum distance between cities" lower than 5 (the map may be smaller, if necessary), make ancient and middle ages units easier accessible by lowering their price and cancel the endlessness of MPs while using railroads.
Marry Christmass then.chomwitt wrote:I see no time left and it says "closed" (i translate from greek)