edrim wrote:I have a vision that we are somehow rude ald old fashioned guys after reading this topic.
Whether someone is rude and oldfashioned is a matter of personal taste and preferences and will have to be decided by everyone for himself. If you have a community running, and it's consistent, with growing population, you shouldn't worry about other people's opinions. Not everything is for everybody. People are different and there will always be someone who won't be getting along with someone else. That's life. Nothing can be done about it.
Akfaew proposed to GT players and new admins that they can use our server to start next GT game, but you have to bring your settings (rulesets, settings, etc.) and you can start a game on LT machines. After all somebody says that have scenario files of a game or two and nothing happend. We had not bad mind with GT games till GT machines will be ready. But there was any more words about it.
I'm not sure if anyone agreed on something concrete. Usually a game needs a specific admin. When there is a decision who will be the admin, everything from that moment on will be his responsibility (and guilt
), so, no need to worry until then
Something to the funcinality of the forum - what do we need for forum to do his work? Make posts, make replays, edit replays. Thats all we need. We dont need secrets forums for conversation about game because nobody will use it in this commnity where there is so much conspiracy and gossips. Nobody will write secrets when there is a chance anybody elese will read it. I know i am going to far with conspiracy.
When you want to hangout with your friends you can do it. So saying that we have unfunctional forum is ridiculous.We are not using this forum during a game is going on because nobody is reading it, we dont need a forum to say everyday, good job, good job.
I think I was the one who said that this forum is unfunctional, so allow me to explain. Basically, you said that here you have everything you need. Well, good for you, however, I don't. When we played GT09, 10 and 11, I created an excellent system for coordinating scientific research. Also, our alliance used our secret subforum to discuss external politics, military strategies and so on. It was definitely useful and desired. So, we used it and we need it.
When your allies prefer to communicate with you on forums you can create it in anywhere on internet, when you want to use googlegroups or ircnet you can establish this way of communication.
Well, that's the thing. You have forum A that serves a certain purpose. However, if I have to go to forum B when I need to communicate with people in a certain way, then forum B is obviously more functional for me than forum A.
The thing is, my main problem with this forum isn't the lack of secret subforums. It's a welcome convinience, but it's neither perfect nor necessary. What bothers me more is that you can't send private messages. Someone said that you can use email for that. Well, the thing is, I use email for a number of other purposes: job, private life, some other activities. When I check my email, I don't really care about LT messages. I want to be able to take a few minutes (or hours) in the day when I'm able to say "now I will go to see what's happening in FreeCiv, and will go and check my messages". So I go to the game and to the GT forum because I know everything connected to the game is there: public discussions, in-alliance discussions, private messages. I don't want game messages from FreeCiv cluttering my mailbox.
In the end, I wasn't criticizing this forum. When I said that it is "unfunctional", I simply said that
it doesn't serve my purpose. If you're fine with it, fine, good for you. I need something different.
And now to get to the hardest part where I think most differences between LT and GT lie. You mention "wolfpacks". I don't really know what happened in the game(s) you describe, but you mentioned that people were quitting because they were prevented from winning by a "wolfpack". I don't want to theoreticise too much here, I'll simply copy something what someone else said atthe GT forum:
In LT30, there were a LOT of new players joining, and therefore a LOT of "newbies" from a LT point of view. Many of those newbies decided to unite and ended up beating up an alliance of relatively few old timers, and I got the impression the very act those newbies to survive and beat up old timers was considered grossly insulting. Sure, there were a few old timers in the winning alliance as well, but all in all, it seemed to be a matter of a large number of more peaceful nations (many being new to LT) managing to cooperate closely to thwart off some aggression.
And, in my view, the most important part:
I consider it interesting to let the countries themselves participating in the game world to decide how the game is played. If the majority ends up being aggressive warmongers, then elimination there is. If the majority cooperates on peaceful sim-citying, then the aggressive warmongers get themselves eliminated.
Edrim, you said that some people left because of "wolfpack(s)". Well, I know a few people are thinking about leaving because players here are "too aggressive". I think both are wrong. I've seen some complaining about people being wiped out. I agree with you on this: fight back, when you are overrun, accept that you lost and learn something from it.
However, it seems that people are learning too well, and not what *you* want them to learn. You need to understand that joining together into an alliance is also a viable way of surviving. People are here to play a game. You don't have the right to dictate "sim-city players" how to play just as they don't have the right to dictate you how to play. Civilization is a VERY complex game. There are many ways of playing and condemning people for choosing to play one or the other is just plain wrong. You don't like it? Well, adapt.
You say: "It is just a game, learn it and do not leave your cities open next time." And you are absolutely right. If someone makes such mistakes, his neighbours have the right to run him over.
However, I can also say: if you are being prevented to win by a wolfpack, then
adapt. Accept this as reality and adapt your way of play so that you achieve victory under those changed circumstances. Because you are missing a very important point: those are not
wolfpacks, they are
sheeppacks and were created simply because the sheep have grown tired of being ran over by wolves so they decided to join forces.
In other words, nobody should ever tell you how to play (and if they do, tell them to go to hell). But also, you should never tell other people how to play either.
For the record, I personally don't like allied victories. Too many dirty politics under the table and, in the end, it all amounts to popularity contests. What is fair and square is: every nation for itself, either you survive or you don't, either you are one of the most powerful or you are not. You can rely on your friends for a while, but, in the end, they are your opponents, too.
Yes, there will be ideological alliances - meaning, people willing to play more peacefully will bundle together against those who play more aggressively. And that it the most natural thing that can happen. What should you do? ADAPT! Show flexibility. I came to LT aware that it's a bit more hostile environment; I should have been ran over two times by now, maybe even three, and whenever I've been negotiating, I didn't whine that "it's not fair, I want to play peacefully". Of course I do, but still I have to be able to defend myself. Which is exactly what I'm planning to do, and use every means possible. But I took being destroyed as a realistic possibility and then started looking around what I can do to turn the situation to my benefit. As you can see, I'm not whining and I'm still alive.
You should do the same. You want to win? Well, investigate your environment, check the paths that will lead you to victory and take them. Don't protest when things don't go according to your plan. Because then you're no better than the people you are criticizing.