Corbeau wrote:But still, what is calculated are polluted tiles, not the pollution in the cities.
I know. That's what I was referring to.
Corbeau wrote:I can't imagine how much someone has to be a filthy pig to create enough polluted tiles in one turn for the counter to jump above 0%. I guess it's possible, but still.
Can you think of no one?
I'm doing my best!
But in all seriousness, a 181x181 world has 32,761 tiles. Divide that by 500 and you get 65.5 tiles, which is the threshold for global warming to begin. The Hansa alone generated 6 tiles of pollution at the beginning of this turn, which is lower than my average. Multiply this by the many industrialized nations of the world, and it's not unreasonable that we are breaking this threshold on a regular basis.
Corbeau wrote:Also, keep in mind, pollution has inertia. If it was left to stink for a while and is only then being cleaned up, it takes a while for the effect to wear out.
Anyway, for more details, check "Math of Freeciv".
Inertia? A pollution tile stops doing anything the moment you clean it up. The "effect" that takes time to wear off is simply the disaster-counter decreasing in probability over time. If you have a 20% chance of warming, and all pollution magically ceased the next turn, it would then decrease to a 16% probability instead of simply vanishing.