Harbour regen

The follow up to the more experimental LT40. Based on LT40 but with more features, more units, new buildings, new techs on the tech tree and with improved unit based tech trading. LT46 will start sometime in 2020.
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Wahazar
Member
Posts: 225
Joined: Thu Jan 01, 1970 12:00 am

Harbour regen

Post by Wahazar »

Port facility is rather the end-tech improvement, before that there is no way to speed up fixing boat.
Meanwhile harbour is usually useless unless (:-) technology allow towns to be big enough to use sea tiles.
My proposal is, to add regeneration effect to the harbour - not instant like for port facility, but faster than just sitting:

Code: Select all

[effect_harbour_regen]
type    = "HP_Regen"
value   = 25
reqs    =
    { "type", "name", "range"
      "Building", "Harbour", "City"
      "UnitClass", "Sea", "Local"
    }
nreqs	=
    { "type", "name", "range"
      "Building", "Port Facility", "City"
    }

[effect_harbour_trireme_regen]
type    = "HP_Regen"
value   = 25
reqs    =
    { "type", "name", "range"
      "Building", "Harbour", "City"
      "UnitClass", "Sea", "Local"
    }
nreqs	=
    { "type", "name", "range"
      "Building", "Port Facility", "City"
    }
jwrober
Member
Posts: 87
Joined: Thu Jan 01, 1970 12:00 am

Post by jwrober »

I like this idea a lot. Makes sense from an historical perspective too.
wieder
Member
Posts: 1781
Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

Sounds reasonable especially since ships should play a big part in the games.
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