Meanwhile harbour is usually useless unless (:-) technology allow towns to be big enough to use sea tiles.
My proposal is, to add regeneration effect to the harbour - not instant like for port facility, but faster than just sitting:
Code: Select all
[effect_harbour_regen]
type = "HP_Regen"
value = 25
reqs =
{ "type", "name", "range"
"Building", "Harbour", "City"
"UnitClass", "Sea", "Local"
}
nreqs =
{ "type", "name", "range"
"Building", "Port Facility", "City"
}
[effect_harbour_trireme_regen]
type = "HP_Regen"
value = 25
reqs =
{ "type", "name", "range"
"Building", "Harbour", "City"
"UnitClass", "Sea", "Local"
}
nreqs =
{ "type", "name", "range"
"Building", "Port Facility", "City"
}