The ruleset for LT42
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The ruleset for LT42
This is the first version on git. Not yet ready for playing but you can check it.
https://github.com/longturn/games/commits/master/LT42
This ruleset is based on civ2civ3 and it's designed by Corbeau. It should be quite different from a typical LT ruleset. More info will be added at a later time.
You can also find the guide for the ruleset here.
https://docs.google.com/document/d/1FWi ... trNt0/edit
https://github.com/longturn/games/commits/master/LT42
This ruleset is based on civ2civ3 and it's designed by Corbeau. It should be quite different from a typical LT ruleset. More info will be added at a later time.
You can also find the guide for the ruleset here.
https://docs.google.com/document/d/1FWi ... trNt0/edit
Last edited by wieder on Sun Dec 02, 2018 11:16 am, edited 1 time in total.
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Features are listed (or, more accurately, jumbled up) here:
http://forum.freeciv.org/f/viewtopic.php?f=11&t=75385
http://forum.freeciv.org/f/viewtopic.php?f=11&t=75385
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The newest version is here, attachment at the bottom of the post:
http://forum.freeciv.org/f/viewtopic.ph ... 276e7078c8
About help, most things are updated automatically. Right now I can't think of anything that should be updated manually, although somthing probably exists. But this particular post lists ALL changes I made.
http://forum.freeciv.org/f/viewtopic.ph ... 276e7078c8
About help, most things are updated automatically. Right now I can't think of anything that should be updated manually, although somthing probably exists. But this particular post lists ALL changes I made.
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Yes.
1. Download it (the procedure is not trivial, though, there is some web/application for it, I used it twice and both time forgot its name afterwards, ask Pneu/Haupt on Discord)
2. Put it your Freeciv/Data folder (should be on the same level as "Multiplayer" and "civ2civ3", for example
3. There are files one folder UP from the main LT42 folder, like LT42.serv. They need to remain one folder up.
4. Edit the LT42.serv file:
set aifill=0 - change 0 to desired number of nations (including yours)
set diplomacy=HUMAN - IF you want to be able to do diplomacy with AIs, set this to something else; I'm not sure how the syntax works, check the starting server options when you start the game
set timeout=82800 - DELETE! (or change to zero)
5. When starting the game, select LT42 from the rules drop-down menu.
Alternatively, you can still join. There are idlers
1. Download it (the procedure is not trivial, though, there is some web/application for it, I used it twice and both time forgot its name afterwards, ask Pneu/Haupt on Discord)
2. Put it your Freeciv/Data folder (should be on the same level as "Multiplayer" and "civ2civ3", for example
3. There are files one folder UP from the main LT42 folder, like LT42.serv. They need to remain one folder up.
4. Edit the LT42.serv file:
set aifill=0 - change 0 to desired number of nations (including yours)
set diplomacy=HUMAN - IF you want to be able to do diplomacy with AIs, set this to something else; I'm not sure how the syntax works, check the starting server options when you start the game
set timeout=82800 - DELETE! (or change to zero)
5. When starting the game, select LT42 from the rules drop-down menu.
Alternatively, you can still join. There are idlers
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Someone can explain me meaning of 0 in this?
Code: Select all
[effect_lighthouse_veteran]
type = "Veteran_Build"
value = 0
reqs =
{ "type", "name", "range"
"Building", "Lighthouse", "Player"
"UnitClass", "Sea", "Local"
}
- Caedo
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Short answer: That effect doesn't (shouldn't) do anything.
Long answer: That effect is presumably being evaluated like any other effect, but it doesn't matter if it's active or not, since either way, it contributes nothing to the total sum of all Veteran_Build effects.
I'm assuming that's an artefact of a temporary change that was never finished or reverted.
Long answer: That effect is presumably being evaluated like any other effect, but it doesn't matter if it's active or not, since either way, it contributes nothing to the total sum of all Veteran_Build effects.
I'm assuming that's an artefact of a temporary change that was never finished or reverted.
Last edited by Caedo on Sun Nov 25, 2018 7:13 am, edited 1 time in total.
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Oh man, I posted in wrong thread. Corbeau's Lighthouse effect is as it should be, vetrancy = 1. Zeroed effect is in LT45 (and was also broken in LT44).
PS. fran, aren't actual LT42 on github? https://github.com/longturn/games/tree/master/LT42
PS. fran, aren't actual LT42 on github? https://github.com/longturn/games/tree/master/LT42