LT43 test has been started
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- Member
- Posts: 1781
- Joined: Thu Jan 01, 1970 12:00 am
LT43 test has been started
Host: longturn.org
Post: 5043
There are few minute turns so that you can build stuff fast. There is a tech trading bug preventing you from actually trading techs. That will be fixed for the actual game. Easy to forget a setting when that is not usually used here.
Let's see if we can start the actual game tomorrow. The signups are open until close to the launch. The exact time is not known and you can't join (only get an idler position) after the start.
Report issues and other stuff here or with some other way
Post: 5043
There are few minute turns so that you can build stuff fast. There is a tech trading bug preventing you from actually trading techs. That will be fixed for the actual game. Easy to forget a setting when that is not usually used here.
Let's see if we can start the actual game tomorrow. The signups are open until close to the launch. The exact time is not known and you can't join (only get an idler position) after the start.
Report issues and other stuff here or with some other way
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- Member
- Posts: 1781
- Joined: Thu Jan 01, 1970 12:00 am
No trade routes are allowed even inside one's own country. Even that can be exploited with the current settings. Didn't have time to try to figure out this. Instead there is the Marco Polo world wonder that will give everyone +30% trade bonus. For the more military people there is also fundamentalism with new settings. It's not just about choosing between monarchy and republic.
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- Member
- Posts: 1781
- Joined: Thu Jan 01, 1970 12:00 am
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- Member
- Posts: 1781
- Joined: Thu Jan 01, 1970 12:00 am
There is no celebration growth. Different govs however have different kind of effects for celebration. For example with democracy you get one extra trade for each tile already producing trade if the city is celebrating. The granary sizes however make it possible to get close to celebration growth once the cities reach size 8-15... depending on the surrounding tiles that is.
You can capture units by attacking them. A warrior attacking a worker will not destroy the worker but instead change the ownership of the worker. However you can't capture a worker if it's in a city or there is a non capturable unit in the same tile.
Catapults and some ther siege units can also be captured. Remember to escort those units
You can capture units by attacking them. A warrior attacking a worker will not destroy the worker but instead change the ownership of the worker. However you can't capture a worker if it's in a city or there is a non capturable unit in the same tile.
Catapults and some ther siege units can also be captured. Remember to escort those units