Here is the ruleset:
https://github.com/longturn/games/commits/master/LT41
Winning conditions:
Allied victory with 3 winners. The winners need to announce the victory on the forum and if no one alive objects in 5 days the game will end. That's 5*24h. If the player objecting is RIP before the 5 days is over, objecting doesn't count.
Space race with or without allied victory. The winners need to be announced before the ships leaves. Game chat or in forum. Preferably both. If the winners are announced after the ship is launched there is only one winner with the space race victory. The one who launched the ship.
If everyone alive is surrendering or announcing to quit playing the game will be ended. Idling for more than 3 turns equals to that.
If someone doesn't play in T0 the nation of that player may be given away. If idle more than 3 turns the same may happen. Common sense will be used.
In the early game the idle players (more than 3 turns) can be deleted from the game. After T30 this time will be 7 turns idle. If possible, someone not playing may also set them to defensive mode.
If someone becomes idle that player can be admin delegated to the allies. There should be some proof about this. If a well known player goes idle, it will take more than asking before the admin will delegate to someone who the idle player has been fighting with. Yes, I know this is tricky. Let's use common sense.
The game admin will interpret the rules of there is a problem. If there is trouble interpreting the rules we will ask that on the forum. Corbeau has promised to help us to make decisions. More players can volunteer to help with this task.
Killing everyone is not needed but of course allowed.
Good luck with LT41 and have fun!
(fixed some typos)
The winning conditions and the ruleset for LT41
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The winning conditions and the ruleset for LT41
Last edited by wieder on Thu Feb 08, 2018 9:27 pm, edited 1 time in total.
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- Member
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- Joined: Thu Jan 01, 1970 12:00 am
LT41 updated for LT37 like island scenario, removed the ability from swordsmen to attack from the sea and added the early trireme that can be built without any techs, has 9 moves, costs 15, can't attack and is unique: you can have only one of this type at once.
Last edited by wieder on Thu Feb 08, 2018 9:42 pm, edited 1 time in total.
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The important changes in comparison to LT39:
LT41: Longboat (unique deep ocean able unit) 9 moves, with map making, cost 20, attack 0, unique
LT41: Fixed an error with Magellan's promotion bonus. Now 10% …
LT41: landmass 20 (40)
LT41: Atlantic Telegraph needs Espionage (Electricity)
LT41: science speed 100% because of less land tiles
LT41: island map settings similar to LT37
LT41: Swordsmen no longer can attack from the ships
LT41: Added the base LT41 ruleset based on LT39
LT41: Longboat (unique deep ocean able unit) 9 moves, with map making, cost 20, attack 0, unique
LT41: Fixed an error with Magellan's promotion bonus. Now 10% …
LT41: landmass 20 (40)
LT41: Atlantic Telegraph needs Espionage (Electricity)
LT41: science speed 100% because of less land tiles
LT41: island map settings similar to LT37
LT41: Swordsmen no longer can attack from the ships
LT41: Added the base LT41 ruleset based on LT39