The test game for LT34 has started

Finished (teamless)
wieder
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Post by wieder »

I don't think that we can change the map size at this point of time since the game is supposed to start today, late in the evening. What we can do, before the game starts, is to allow bigger alliances meaning potentially less cities for one player if the alliance if full. Do people want that to happen? I will make the final version of the number of the winners just before the game starts and it can't be changed when the game is running.

Another thing people usually ignore is the max number of cities vs. max number of great cities. You can probably build 15-16 cities on the start island, but is that what you really want to do? The cities are forced to use less valuable tiles once they grow and this may be a problem. Once you hit size 20 it may not be that bad if the cities are not overlapping that much with other cities. Another thing is that you may not want to have max number of cities because this would force you to have more coastal ones to defend.

One big question is, how many coastal cities you want to defend? Most players will probably build tons of coastal ones and on average are forced to have less effective defenses. Maybe I will do that too. I haven't decided. In any cas you will need at least one coastal city if you want to expand and the coastal cities are the key into conquering an island in one turn even with restrictinfra enabled.
wieder
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Joined: Thu Jan 01, 1970 12:00 am

Post by wieder »

"after I researched Republic, I had no option to change it either. Apparently bug, and I think it was not on my side. Changing government worked perfectly on local test game."

Did you try reconnecting and doing it again? No one else complained about this and it worked perfectly for me. What is your client version?
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pipo
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Post by pipo »

wieder wrote:"after I researched Republic, I had no option to change it either. Apparently bug, and I think it was not on my side. Changing government worked perfectly on local test game."

Did you try reconnecting and doing it again? No one else complained about this and it worked perfectly for me. What is your client version?
It was happening to me on a Non-Longturn server in some of my local games. (using 2.3.2)
I think I mentioned it before on this forum.
It can happens on any government at a certain turn in time.
If I go back a few turns I was able to 'bypass' the bug sometimes.

I still have no idea what is causing it and I can't reproduce it at will.
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