The test game for LT34 has started
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The test game for LT34 has started
Address: lt34.longturn.org
port: 5034
There are 240 minute turns and no unitwaittime. This is a test game and may be terminated at any moment if we need to change something. Feel free to explore and do stuff. It would be also great if you could report flaws or some other issues you see there.
Please don't completely kill the other players and leave them a chance to test the game even if you kill units or cities from them. Unless of course someone wants to be killed
port: 5034
There are 240 minute turns and no unitwaittime. This is a test game and may be terminated at any moment if we need to change something. Feel free to explore and do stuff. It would be also great if you could report flaws or some other issues you see there.
Please don't completely kill the other players and leave them a chance to test the game even if you kill units or cities from them. Unless of course someone wants to be killed
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"That's one huge map. I feel sorry for those who will be ending the game. Making moves for couple hours every day must not be fun."
Good comment!
LT34 will have about 12,5% bigger map compared to LT33. To compensate that there are two things or maybe actually 3.
First, it's an islands game with unlimited flights to a destination airport. This means that you don't need to play micromanaging on your border area that much. In LT33 it was needed to place units on the order area and always check someone wasn't building roads or stuff like that. In LT34 you should be able to place the defending units into your coastal cities and that should take away lots of work from moving stuff around.
Second, the alliances have have 6 + 1 or 5+3 players with the current number of the players.
Third, the space race victory is enabled and someone may be able to win that way.
Then again it's another question if the maps are too big anyway? LT33 had 450 tiles per player and LT34 will have 400. Is that too much for any game? Did we have too big map for LT33 or with LT32?
Good comment!
LT34 will have about 12,5% bigger map compared to LT33. To compensate that there are two things or maybe actually 3.
First, it's an islands game with unlimited flights to a destination airport. This means that you don't need to play micromanaging on your border area that much. In LT33 it was needed to place units on the order area and always check someone wasn't building roads or stuff like that. In LT34 you should be able to place the defending units into your coastal cities and that should take away lots of work from moving stuff around.
Second, the alliances have have 6 + 1 or 5+3 players with the current number of the players.
Third, the space race victory is enabled and someone may be able to win that way.
Then again it's another question if the maps are too big anyway? LT33 had 450 tiles per player and LT34 will have 400. Is that too much for any game? Did we have too big map for LT33 or with LT32?
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wieder wrote:First, it's an islands game with unlimited flights to a destination airport. This means that you don't need to play micromanaging on your border area that much.
Did you ever tried to send units by airlift? I dont know how it is working in massive units but airlifting units one by one is horrible. This is micromanagment a lot.
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So settings are not changed, dont you send units to a destination from any number of cities in normal ruleset?wieder wrote:We used to have a problem with moving the units with several ships. Airlifting is probably not as easy as rails are but it should be easier than using a ship bridge.
Would you like to have unlimited units form a source city? I though that might be too much.
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"So settings are not changed, dont you send units to a destination from any number of cities in normal ruleset?"
In the previous games it was not allowed to use the allied airports. Another thing is that the receiving airport was only able to receive one unit. In LT34 it can receive an unlimited number of units. No changes to the number of units sent from one airport. This remains as one.
In the previous games it was not allowed to use the allied airports. Another thing is that the receiving airport was only able to receive one unit. In LT34 it can receive an unlimited number of units. No changes to the number of units sent from one airport. This remains as one.
- xandr
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My feeling it could have been smaller despite the settings to oblviate the need for micro-managementwieder wrote:
Then again it's another question if the maps are too big anyway? LT33 had 450 tiles per player and LT34 will have 400. Is that too much for any game? Did we have too big map for LT33 or with LT32?
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"Actually, Vidlius, Paavo, Maho, Bamskamp and me."
Yeah... You also had quite challenging location there.
In the early game the experience players usually try to grab as much land as possible because of obvious reasons. It's much harder to move the borders once they are there. You had aggressive neigbours but also not that nice location. A map with continents has advantages but that's one disadvantage. Let's hope everyone will get a nice starting location and has a chance to build that empire to stand the test of stuff
Yeah... You also had quite challenging location there.
In the early game the experience players usually try to grab as much land as possible because of obvious reasons. It's much harder to move the borders once they are there. You had aggressive neigbours but also not that nice location. A map with continents has advantages but that's one disadvantage. Let's hope everyone will get a nice starting location and has a chance to build that empire to stand the test of stuff
- xandr
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I've looked at the test game and how players and isles are dispersed on the map. On the average isle you start one can fit in some 15 cities with citymindist 5, and if competition is not too high at least 5 more cities on smaller originally uninhabited isles nearby. 20 cities before you run into a problem with space sounds like a lot to me. If you ask me I'd halve that number.wieder wrote:"My feeling it could have been smaller despite the settings to oblviate the need for micro-management"
I may agree with you but one problem we have is with the early game. How many cities you think the players should be able to build without attacking the others? I mean, on average.
Last edited by xandr on Thu Jan 15, 2015 5:55 am, edited 1 time in total.
- ifaesfu
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