Server down.
-
- Member
- Posts: 392
- Joined: Thu Jan 01, 1970 12:00 am
Server down.
Sorry guys but it seems that session with game is dead now.
Akfaew didn't show me how to reopen it in proper way and i prefer to delay server up then doing something wrong with future problems.
Akfaew didn't show me how to reopen it in proper way and i prefer to delay server up then doing something wrong with future problems.
- pipo
- Member
- Posts: 37
- Joined: Thu Jan 01, 1970 12:00 am
May we know why is the server down?edrim wrote:Sorry guys but it seems that session with game is dead now.
Another disk problem? Did it just crash? Is the machine up?
BTW: Is there another way to get to the civserver software?
This does not work;
git clone git://git.longturn.org/lt_scripts.git
git.longturn.org[0: 37.187.98.114]: errno=Connection refused
fatal: unable to connect a socket (Connection refused)
- pipo
- Member
- Posts: 37
- Joined: Thu Jan 01, 1970 12:00 am
Thank you akfaew!!
I had a hunch it would be something similar.
My intuition tells me we are goog for 3-5 turns and then crash again...
If we survive this turn.
Let's see how it goes.
In the mean time, would you tell me why this does not work? ;
git clone git://git.longturn.org/lt_scripts.git
Thank you again!
I had a hunch it would be something similar.
My intuition tells me we are goog for 3-5 turns and then crash again...
If we survive this turn.
Let's see how it goes.
In the mean time, would you tell me why this does not work? ;
git clone git://git.longturn.org/lt_scripts.git
Thank you again!
- mmm2
- Member
- Posts: 155
- Joined: Thu Jan 01, 1970 12:00 am
i cannot tell if anyone on our team has logged back in for turn 66 - hard to tell if logins were from before or after server crash.
why wasn't the time set for 72 hours, isn't that custom to set timeout to 3 days after there has been a server outage?
looks like we will have a bunch of players miss their moves this turn
why wasn't the time set for 72 hours, isn't that custom to set timeout to 3 days after there has been a server outage?
looks like we will have a bunch of players miss their moves this turn
- kevin551
- Member
- Posts: 208
- Joined: Thu Jan 01, 1970 12:00 am
I was online when the server died, I didn't see anything happening that would have caused a crash. It was a few hours before TC so it is possible but very unlikely that someone had just researched a new tech.akfaew wrote:The server died with a segfault, so it might die again. Might be some building or tech somebody researched.
-
- Member
- Posts: 392
- Joined: Thu Jan 01, 1970 12:00 am
This turn is 72 hours or little more, it just took time for changeing it.mmm2 wrote:i cannot tell if anyone on our team has logged back in for turn 66 - hard to tell if logins were from before or after server crash.
why wasn't the time set for 72 hours, isn't that custom to set timeout to 3 days after there has been a server outage?
looks like we will have a bunch of players miss their moves this turn
- pipo
- Member
- Posts: 37
- Joined: Thu Jan 01, 1970 12:00 am
I did, just now and could not find anything. Thank you very much for answering. I understand your time limitation on this.akfaew wrote:
So many server moves and crashes, so little time I'll share a .tgz as soon as I have proper computer access. Or perhaps I already have, I seem to recall? Please search "tgz" or "tar.bz2" thru all my posts or something.
There is one bz2 across the whole forum for Kryon's pictures of LT31 and lots of tgz but only the with the ruleset (including a server in binaries but I have incompatible shared libraries ).
I will wait for when you have time. I you just post the link in the forum I will notice.
Thanks again!!
- cgalik
- Member
- Posts: 279
- Joined: Thu Jan 01, 1970 12:00 am