I tried to contact the administrators to include those changes from the beginning, but now that you are at the middle of the game, I have uploaded a patch in case you still want to introduce them. I think you will find the governments more balanced, and more differentiated, if you decide to apply this patch (Poll named govs_corruption_waste).
The table of governments that I posted in the first topic of LTeX23B already includes those changes: http://forum.longturn.org/viewtopic.php?id=150
Code: Select all
GOVERNMENTS:
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Anarch Tribal Despot Monarc Fundam Republ Democr Federat Commun
Tax/Lux/Cie Rate 0 60 60 70 70 80 90 90 80
Output per tile -1(if>2)# -1(if>2)# -1(if>2)# 0 0 +1Trade +1Trade 0 0
Celebration Bonus (no -1) (no -1) (no -1) (+1Trade) 0 (+1Trade) (+1Trade) (+1Trade) 0
Unit Upkeep Shield Shield Gold Gold Gold Sh+Gd Gold Gold Shield
Free Units 2\4 2\4 2\4 3\6 2\2 1\2 (1\2) 1\2 3\3
Gold Upkeep 0 0 x1 x1 x2 x1 x2 x2 0
Shield Upkeep x1 x1 0 0 0 x1 0 0 x1
Mil Unhappiness 0 0 0 -1 -1 -1 -2 -1 -1
Martial Law +1 0 +1 +1(Max3) 0 0 0 0 +2(Max3)
Civil war % 99 90 80 70 60 40 30 20 50
Empire Size 0 /7 /5 /10 /6 /8 /16 /12 /14
Special +NoUpkeep +1 Move +75%Gold +50%Gold +Tithes +Bribe +Brib/Sub +Subvert +NoUpkeep
-50%Lux (Land/Mil) (Palace) (Palace) -50%Sci -Revolt -Rev/Sen -Senate (Cost=1)
-NoTaxes Fanatic Partisan Partisan
Base Corruption 0% 30% 20% 10% 15% 25% 5% 0% 30%
Corrup by Dist 1* 1* 1* 1* 1* 1* 1* 0* 0
Base Waste 30% 0% 10% 20% 15% 5% 25% 30% 0%
Waste by Dist 1** 1** 1** 1** 1** 1** 1** 0** 0
- Republic: Reduced Base Waste and increased Base Corruption. Else it was too hard to build units, and it was too similar to democracy.
- Monarchy: Reduced Base Corruption and increased Base Waste. Else it was too hard to research, and it was too similar to despotism.
- Communism : Number of free supported units fixed to 3 per city
- Fundamentalism: Number of free supported units fixed to 2 per city