*no revert to previous turn, the game continues*
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*no revert to previous turn, the game continues*
Several accounts have been hacked, some have been damaged more than others. There is disagreement about whether to revert to the turn before this happened, or to play on. I know most players want to continue without reverting to the previous turn, but some have requested reverting.
We have to make a decision today so the game is not slowed down.
Btw one argument against reverting to previous turn is that some players made a large invasion against Terror and more or less destroyed him. If the game is not reverted then Terror's cities will be back from the dead, and his allies might benefit from this. Should Terror's cities be deleted? If he's more or less gone already due to the invasion, then in case of reverting to previous turn deleting could be fair.
We have to make a decision today so the game is not slowed down.
Btw one argument against reverting to previous turn is that some players made a large invasion against Terror and more or less destroyed him. If the game is not reverted then Terror's cities will be back from the dead, and his allies might benefit from this. Should Terror's cities be deleted? If he's more or less gone already due to the invasion, then in case of reverting to previous turn deleting could be fair.
- jhh
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I don't think we should anymore revert. So much has happened. We would need to play two/three turns again if we reverted.
Terror conquered one city from me as Scottish, but I instantly conquered it back, so I lost only few units to that hacking myself. AFAIK the damage to others was quite small, too.
I suggest we give some gold for those that this affected? However I don't need any gold myself.
Terror conquered one city from me as Scottish, but I instantly conquered it back, so I lost only few units to that hacking myself. AFAIK the damage to others was quite small, too.
I suggest we give some gold for those that this affected? However I don't need any gold myself.
- zsigy
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- monamipierrot
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I've been hacked and suffered minor damage.
My friend Cgalik suffered much more from my zombified (or terrorized?) units.
For me, we can continue. Can't say the same for Cgalik.
In my opinion we can wait for the nation of Terror to be picked up from a new player. It's too relevant to be just deleted.
My friend Cgalik suffered much more from my zombified (or terrorized?) units.
For me, we can continue. Can't say the same for Cgalik.
In my opinion we can wait for the nation of Terror to be picked up from a new player. It's too relevant to be just deleted.
- cgalik
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monami's terror hacked nation attacked me, but did minimal damage. But I don't request a revert.
Yes, we destroyed a lot of terror that turn, but I think if we had to do it over again we could. I would not be opposed to reverting and even delegating terror to akfaew or KG (or anyone) even though strategically this isn't good for my alliance, it's been a good game, and I look forward to continuing it.
Whatever you decide is good by me.
Yes, we destroyed a lot of terror that turn, but I think if we had to do it over again we could. I would not be opposed to reverting and even delegating terror to akfaew or KG (or anyone) even though strategically this isn't good for my alliance, it's been a good game, and I look forward to continuing it.
Whatever you decide is good by me.
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Zsigy, would you agree with a compensation in gold? If other players give you a 5 turn time-out you'll be able to at least regain your units. Terror may have done other damage, but the units we can bring back in this way.
In any case please try to reach a compromise, this situation should not drag on.
In any case please try to reach a compromise, this situation should not drag on.
- munk
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This brings up an interesting question or two:det0r wrote:Unless you guys plan to split your alliance and finish the game (or I am mistaken and there are less than 10 of you) then there is little point reverting.
I've seen talk in chat about LT30 where it was discussed that the game would end at turn 160, but I haven't seen anything official about either the game ending at a certain turn count or what that number might be. Is there some sort of plan to end it at a certain turn count?
If so, would the winners just be the top-scoring 10 players left alive within the winning alliance?
- munk
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any particular reason why, other than to *force* a large alliance to break apart and turn on nations they have been working peacefully with through most of the game?Kryon wrote:If a turn limit is set and more than 10 players are alive and claim victory then the best solution would be to have no winners.
- elrik
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[offtopic] I also heard this "160 turns" thing, but I cannot remember a vote about this. Unless someone shows proof of a vote there is no 160 turn limit.
Any player can propose a poll to introduce an endturn, it will have to pass with 75% of the votes (only votes of living players are counted).
When endturn is reached and there are more than 10 allied players there are 3 possible outcomes:
- the game ends without winners
- 10 players kill their other allies and claim victory
- 10 players force their other allies to surrender and accept them as winners[/offtopic]
So what do we decide about reverting? Do we need a 1-day voting to take the decision?
Any player can propose a poll to introduce an endturn, it will have to pass with 75% of the votes (only votes of living players are counted).
When endturn is reached and there are more than 10 allied players there are 3 possible outcomes:
- the game ends without winners
- 10 players kill their other allies and claim victory
- 10 players force their other allies to surrender and accept them as winners[/offtopic]
So what do we decide about reverting? Do we need a 1-day voting to take the decision?
- jhh
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This has never worked on our local games... You simply cannot force an alliance to break down and fight against themselfs. It does not work. They simply stop playing before that happens. (Some of them might try to do it, but they would be just the last bit of fun for the rest.)elrik wrote:Game rules for example?? There was a poll about that:) Idea behind that was to avoid making string alliances. So acording to game rules alliance can now collapse and fight until there is only 10 or choose the other was of making the winners list:)