akfaew wrote:I've compiled a list of various offences in LT30:
* auto attack (1.9)
I know others think differently, but that rule can be removed as I see it. (And no, I don't use a custom client, I use Gentoo vanilla freeciv client. I have to admit it's more due to me not having time to do any such development than anything else).
Policing it is impossible (we cannot force a review of people's computers, can we) unless in those cases the feature is used in a very noticable way.
And no, the game would not detoriate into "who's got the best AI". Gaming skills, diplomacy etc will still be decisive.
akfaew wrote:
* long time delegation of two nations (4.5)
I'm currently running North Korea and have done so for a few days. I seriously expected that to be pretty short (a country being R.I.P isn't exactly a country you can be considered runnig
) but to my surprise the country is still there. So if North Korea is killed fast enough, we don't have to fear I break the rule
.
akfaew wrote:
* delegation for dubious reasons (4.3)
Maybe it's me you are referring to. The guy running North Korea had problems getting time running LT ATM, hence the delegation.
akfaew wrote:
* staying online 24/7 (1.8)
First, this is NOT strictly forbidden, it's just a recommendation using the word 'courtesy' etc. Second, with a madman like Wieder in ingame chat, you keep your client logged on only to see what madness he produces. Actually, the ingame chat is there and a good reason one stays logged in. And no, IRC channels on the internet is not the same. Not everyone in the game are on those, but everyone in the game is in the ingame chat.
And yes, having the freeciv client constantly humming is a convenient way to play the game when being in a hurry. A few moves there, some chat there, spending 30 seconds answering an occasional diplomatic meeting that pops up etc.
So I'm inclined to say thanks for the recommendation but I'll continue be logged in. I can tell you guys in chat when I go to work and when I'm back so you can overrun my nation safely
.
(If it changed so this rule is phrased that staying online too much is prohibited, then I'll comply, but then, I think we should have a server side restriction on how much time we are allowed to stay online).
Personally, I would like this rule to go as well.
akfaew wrote:
* TC roads
Akfaew, why do you even list this as an offense? There's no rule against it. It should not be. That this tactics is not an exploit, it is a tactic that naturally emerges from the fundamental mechanics of how freeciv works.
Being online a TC gives an edge, sure, but that's the way the game fundamentally works. But it's not a huge edge, the game is meaningful to play even if one does not always make TC (I'm in that category).
akfaew wrote:
* exploiting the game (teleportation)
Care to elaborate? This is not a matter of someone actually spending time READING the rules, playing a little and then actually use their brains at the same time? So we don't list the fact someone just outsmarted the rest of us (which IMHO should be rewarded) as an offense, a tendency I think I can see in forums like these
.
akfaew wrote:
Some are more serious than others. There is no predefined punishment for any of those, some are not even defined as illegal (teleportation). It is my suggestion that everybody just gives it a rest and keeps playing under these circumstances. Otherwise stop just saying "this sucks" and actually do something - write appropriate punishments for the offences and make polls, write a change to the rules - do something that actually takes us a step closer to more peaceful games and less forum and chat fighting.
Maybe I should add a rule: "Complaining without proposing a fix is strictly forbidden"...
Well, many people proposes a fix, but it's coded in English and it's focused on adding rules and/or enforcing rules are in effect.
The only in the list above that really requires some rules is how we handle delagation, IMHO, but that simply because I find that feature generally problematic as we permit a player participating in the game to run another player's country. I would rather have a solution where we somehow delegate to a person who is NOT involved with any other country in the game. Implicit delegation by letting countries have multiple rulers at the start? But again, that's a fix by technical solution, and perhaps not a topic in a rules thread.
In my humble opinion: we should remove limitations on client side auto-attack, client-side login time (even if server side limitation of course can be configured). This brings down the number of informal rules to keep in mind and minimizes the amount of these kinds of discussions.
HOWEVER, there is one cardinal sin (which remotely, remotely touches my general uneasiess regarding delegation, in spite of using it myself).... hacking into someone elses account, especially if used to damage the player's position!
THAT should be addressed by removal from the game and even with removal/banning from longturn.org!
User accounts are sacred, and rules that it's forbidden to hack into them should be a high priority to get added!
Best regards
/IllvilJa